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I don't think the Pushy Protestant quest ever marked the first objective for me. Could turn it in just fine, which marked the second objective and completed it (which also counted for the three quests for the Guild Ring).

After beating the cult, the head priest said the same line as before, and no one else could be talked to. Not sure if that's intended or not.

Anyway, I had fun with the content that's there. Probably not going to play more until there's more content, though. I like the action point based combat system. Not too fond of the dark areas, and some of the portrait art sticks out with a different style (though I assume that's temporary).

Good luck with the game!

After you beat the head priest, he said the same line as before like he just repeated the exact same thing he had before fighting him? Was his sprite still there after beating him? 

Not being able to talk to anyone after beating him is more of an oversight (except his two 'henchmen' can still be talked to if you don't kill them), I'll have to add that. Good thinking.

With the dark areas, do you not like them because the obstructing view is annoying to navigate with, is it too dark like the screen gets tinted too dark, anything specific or you just didn't care for those sections?

Some of the art is different because for the case of the human male player character and Headass, those were drawn by my cousin (as well as the title image), and the others my friend had generated with AI over a year ago so they wouldn't be the default character creator generated ones. But, he never did anymore for the others to make it consistent. I think I've changed some of them back to their default ones for this next update, for sure Cephe, cause they don't fit the character. Plus, yeah it doesn't look great when there's different art styles on some characters. 

I'm glad you had fun anyway, I appreciate you giving the game a try.

Yeah, the head priest was still there. And it was still the line about investigating the cult, I think.

Dark areas I just find annoying. Sure, it makes it more difficult to navigate, but it also makes it a lot more annoying to find details. I find that the case for almost all games with darkness mechanics. And often you're given a crappy flashlight that less bright than a single candle, but only in a small cone forward. While that's not the case here, the view is still rather small. It can work if you want a specific challenge, but for dark areas in general it's just a pain.

Speaking of art, though, I decrypted the MC images for sprites and face so I could change hair and eye colour to match what I wanted. Having an option for customisation like that is nice, but if you can get around it like I did, it's not that important.