If you encounter a bug let me know. I'll fix it as soon as I can.
True open world adventure. · By
Ah yes, I see. Looks like I forgot to account for not having started the quest related to that area for some of the tents. Starting the quest will fix the issue until the next update. You can get the quest by giving a bomb to a kid in one of the SeaSide houses, then visiting the quest board in the Adventurer's Guild. Thanks for letting me know and sorry about the bug.
Hmm, it's not happening to me when I test it. It could be something to do with the new mobile control plugin but I'm not sure how that would be affecting it. If you don't mind trying a few things out, I'll run through a few questions and solutions to see if it gets fixed. I'd like to know what the cause of it is incase it happens to others.
Have you downloaded the game before and reinstalled over the old version? It might be that this version requires a clean install.
Have you tried closing out of and restarting the game, or starting a new game? Maybe it just needs to redraw the textures., maybe something got corrupted.
Are you using an older Android device or old version? I did use version 14 when converting the game to an APK so that might be it.
If it's none of those then I'll need your assistance in some trial and error of trying different versions of the game to see what fixes it.
Thanks for letting me know about this and sorry it happened, hopefully we can get it fixed.
Ok, I just uploaded another version that just uses Version 12. Not sure if it's going to matter. I did find another user on the RPGMaker forums having the same problem a month ago and it seems to have to do with a core plugin. If it still doesn't work, then the last thing I'll try is updating everything in the game tomorrow. If none of that works then I'm not sure I'll be able to do anything about it. Hopefully it doesn't come to that.
I'm gonna make the old version of the game available to download again and let me know if it does the same thing because I know for sure that that one didn't have that problem. At least that way I can know whether it's something to do with the game or your phone. I'll try updating everything in the game later when I get the time.
Huh, that's... weird. Have you modified your screen resolution or modified the hardware/software of it at all? You said other RPG Maker games ran on it before, do you know if they were made in RPGMZ or RPGMV? It may just be that if your phone is old then compatibility hasn't been maintained with the plugins in the game.
You could also try installing JoiPlay and see if that fixes it. I've never used it but someone did mention to me before that the game ran fine for them using that (It was before I released a working Mobile version). I believe it uses the Windows version of the game but I'm not sure.
If JoiPlay ends up working then I can upload a version of the game that has mobile controls for the windows version, assuming that's the version it uses.
The reward box at the Adventurer's Guild seems to give the Guild Ring if Finished Guild Quests are exactly 3 and doesn't seem to give the Ring if above that. (Enjoying the game by the way! :D)
Edit: The Seaside Blacksmith fellow doesn't give me the Stellar Fire Essence after I gave him the Pretty Flowers
Edit: Aqyl seems to give tonic or stimulants for free since he doesn't take my Heratali Coins, as long as I have it, I can get them for free! (Infinite Power! XD)
Edit: Cave Ruins - Out of Place, opening the Magic Door plays the door opening animation but doesn't transfer me
Thanks for letting me know, I think there were only 3 guild quests at the time when I made the reward box and I just never changed it, whoops. It's an easy fix at least and the ring will be obtainable when the next update comes out. I fixed the blacksmith not giving a Stellar Fire Essence as well. I'm glad to hear you're enjoying the game, you're one of only a few people to have said that so I appreciate it.
Ahhhh shit, it never updated me that you added edits (and I just finished uploading the new versions), At least it's easy stuff to fix. Next time if I already responded just make a new reply so I'll know. Thanks for letting me know about the bugs though, that Aqyl bug is so overpowered, that may be the most overpowered bug to get through.
- Tutorial zone, top right area of the map.
...You, uh... can walk out of the building through the wall between the bookcase and the desk and kinda walk around the building.
Not game breaking, but weird. I had the same thing happen in maps I made was testing out last night so it made me chuckle.
- Starter town, church(?), in the room with the 'magic bell' x1. You can't exit the room, soft locking the game.
- Castle area to the right of starter town, jail area. Map is kinda broken with its pathing/entrances. Starting from the top leftmost cell area.
Well I fixed the areas with no collision in the tutorial area, church, and castle prison, but I can't replicate the softlock in the church. Entering and exiting in different ways all seem to be fine. I remember it being a problem brought up before but I thought it was fixed in a previous update and not the current version I'm working on. Is it that there's just nothing happening when you touch the back area of the door? Also with the prison, other than the walls not having collision and a random invisible wall where the cell door would be in the top left, I don't notice any weird pathing or problems with the entrance/exit. Was there something else wrong?
Thanks for letting me know about the issues.
Yeah, nothing happens when checking the 'exit' of the room in the church. Luckily I saved just outside the door.
As for the other areas? Nothing game breaking, just weird lack of collision.
Oh, I found another area with collision issues. In the Southern SeaSide Forest hidden mine area.
In the section by the underground lake in the bottom right has some lack of collision by the lake.
I cleared the requirements (killing the enemies) for the Forest Cleanup quest before picking it up from the quest board, and turned it in. Then I could still pick it up from the quest board, which leaves it in the available quests window, but naturally it's impossible to clear it (again).
The Pushy Protestants quest doesn't clear the first objective in the log, but you can still report it in the guild and complete it.
Also found some other bugs, but I think they've been reported. (Brainless Ring, various collision bugs)
I just fixed the issue with the Forest Cleanup quest. The Pushy Protestant one I may have fixed? The issue was that after finishing the quest and getting the objective to turn it in, it just doesn't mark the first one as complete, right? Cause I think I found a scenario where that happens and just changed it. Or was it something else?
I did fix the Brainless Ring and some collision in areas.
Thanks for letting me know.
I don't think the Pushy Protestant quest ever marked the first objective for me. Could turn it in just fine, which marked the second objective and completed it (which also counted for the three quests for the Guild Ring).
After beating the cult, the head priest said the same line as before, and no one else could be talked to. Not sure if that's intended or not.
Anyway, I had fun with the content that's there. Probably not going to play more until there's more content, though. I like the action point based combat system. Not too fond of the dark areas, and some of the portrait art sticks out with a different style (though I assume that's temporary).
Good luck with the game!
After you beat the head priest, he said the same line as before like he just repeated the exact same thing he had before fighting him? Was his sprite still there after beating him?
Not being able to talk to anyone after beating him is more of an oversight (except his two 'henchmen' can still be talked to if you don't kill them), I'll have to add that. Good thinking.
With the dark areas, do you not like them because the obstructing view is annoying to navigate with, is it too dark like the screen gets tinted too dark, anything specific or you just didn't care for those sections?
Some of the art is different because for the case of the human male player character and Headass, those were drawn by my cousin (as well as the title image), and the others my friend had generated with AI over a year ago so they wouldn't be the default character creator generated ones. But, he never did anymore for the others to make it consistent. I think I've changed some of them back to their default ones for this next update, for sure Cephe, cause they don't fit the character. Plus, yeah it doesn't look great when there's different art styles on some characters.
I'm glad you had fun anyway, I appreciate you giving the game a try.
Yeah, the head priest was still there. And it was still the line about investigating the cult, I think.
Dark areas I just find annoying. Sure, it makes it more difficult to navigate, but it also makes it a lot more annoying to find details. I find that the case for almost all games with darkness mechanics. And often you're given a crappy flashlight that less bright than a single candle, but only in a small cone forward. While that's not the case here, the view is still rather small. It can work if you want a specific challenge, but for dark areas in general it's just a pain.
Speaking of art, though, I decrypted the MC images for sprites and face so I could change hair and eye colour to match what I wanted. Having an option for customisation like that is nice, but if you can get around it like I did, it's not that important.