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Ansh Mishra

34
Posts
3
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A member registered Apr 01, 2018 · View creator page →

Creator of

Recent community posts

Hahaha! hoping Ghost successfully scares away human troublemakers.

Thank you!

Thanks! I will definitely improve this and release it as a whole game. Thanks for taking out time to play it.

That's great and I played it, it is fixed indeed, though I still do not know the codes and didn't want to try out random numbers. Hope you keep improving it!

Visuals are nice, game idea is also good,  though there are few problems. Game sometimes ran fast, sometimes slow. The person/pawn looking thing at first I thought were blocks but I can pass through them. Having stations named would be easier to navigate through levels, although few navigation hints were good, would have been fun if the movement didn't make it hard to move through levels.

I played the fixed web version, there were few problems, like safe code softlocking, also character's body seemed merged with floor with the same color, also picking up items doesn't state what I just picked up.  Also door opening sounded more of door smashing. Hope you finish the game.

Really cool concept of the game, switching between modes. Visuals are good, although I forgot walls could be pass through, which made me stuck at first part of ship.  I was really amazed at changing modes mechanic.

Really polished game experience, although I don't like rhytm games, this was a good game. Amazing job you guys did with this.

Art is very nice, sound effects also good, interesting idea of aiming, however in gameplay I had difficulty to aim and dodge, hard to see where asteroids coming and where to aim, having visual cues for those might improve this.

The game concept sounds interesting and I like lovecraftian theme, would like to see this game come into fruition.

I liked the game , position hints are fun additions to finding parts than just providing both coordinates. Presentation of game is quite good, though I wish the text was more readable.

I liked the game, also presentation of it is really good.  Combos also make it fun to try out combinations instead of just placing stuff randomly. Wish that item spawner was in every room, so wouldn't have to walk over to next room to grab stuff. Also some item names were cut out? the spellings for them were incomplete. Overall fun concept, fitting the theme very well.

Sorry for the confusion, so you are the little space witch that has to store away her mess in her room, so she opens up her Magic Space to put away stuff. The vials you see in the room are to be put away, you can do that by pressing J, which pulls vials towards you and then pressing K to open Magic Space and items will be gone. I also missed the victory scenes, so it doesn't really end, you can exit by pressing Enter then clicking on quit. Thanks for taking out time to play it.

I really liked the music of the game, also visuals are quite appealing.

Yeah, that was my oversight, so the vial/potion looking things are to be put away in a magic space. Just saw the keybinds I typed were reversed, when you press K it opens magic space but it doesn't do anything, but when you press J it pulls vials towards player and after that pressing K puts vials into magic space. Also it may sound as an excuse but I started working on this game in morning of submission day, I had roughly 6-8 hrs to make this, because of that lots of things that I planned weren't in game, also polish is non-existent. Anyway, Thank you for taking out time to play this game.

Looking forward to the polished game :)

Thanks a lot <3
Glad you liked it.
Yeah I planned choices for the game but due to time restraint it got cut.
Combat choices are more of action taken to win or lose. Winning had choices that got cut, same for losing, still for now losing increases player's max health, which is really hard to notice since I didn't put much emphasis on it.
Also yes, I  will be releasing it as a full game. soon tm ;)
Thanks again for giving feedback.<3

A good jump sound actually makes it much more satisfying/enjoyable.
Also yeah bunch of sound with discovering platforms would be annoying.
Yeah signs are great way to do that. Visually looked pleasing too.

Concept is really cool.
I really wish jump sound was more of boing(bouncy sound) since character is so round and balloon-ish.
Platform placement and reveal could need more polish to make it more satisfying. It is the reason I didn't reach end of the game. I reached the place where platforms were in some sort of staircase. It got so frustrating after I died so many times and no platforms were near.
Other than that it was pretty fun.

Thanks a lot <3

Thanks knowing that I can kill him I gave him another shot and beat him :D but then this happened.

Sorry for breaking your game ;)

How do I kill final boss?

Both of us stuck shooting at each other endlessly :D
Some levels have longer corridors which without something moving looks like player isn't moving at all.
Visuals are pretty good and concept is also interesting.

I usually don't play horror games for more than 2 minutes(I get super scared of getting scared).
This one I actually finished and had fun :D

Hahaha! Thanks.

Nice. You gave me quite panic with "it's not working" xD

I think Hints could need a bit more work.
First one was literal task than a hint.
Last one was good and easy but should have been used for first or second level to get a sense of progression.
Too many NPCs made the game laggy for me.(I have a low end lappy)

Sound and visuals were good.

UI well...


Overall good game.

(1 edit)

I felt light was little bit less bright, light as in when player died and left light.

I think controls need a bit work, character was fast at moving but slow at jump that felt a bit odd.

 Nice voice acting. 

Overall good game. 

Fun game. Voice lines were funny. Wanted more of those voice lines when I died more. Like going into his dimension again and coming out from the checkpoints little closer to the death point.

It didn't launch?

Issue was fixed when I turned on hardware acceleration. You didn't see the "edit:" part?

(1 edit)

Weird Issue : Character couldn't make the second jump.
Possible reasons : Game was lagging/fps issue maybe that is why it couldn't make the second jump.
My laptop is pretty low end.
Edit: Sorry hardware acceleration was off for the chrome.
Turning it on fixed the issue.

Exploring was fun(finding rat cheese hoarder and pickups in other places). Didn't get to rent goal though.

Thank You <3