Hahaha! hoping Ghost successfully scares away human troublemakers.
Ansh Mishra
Creator of
Recent community posts
Visuals are nice, game idea is also good, though there are few problems. Game sometimes ran fast, sometimes slow. The person/pawn looking thing at first I thought were blocks but I can pass through them. Having stations named would be easier to navigate through levels, although few navigation hints were good, would have been fun if the movement didn't make it hard to move through levels.
I liked the game, also presentation of it is really good. Combos also make it fun to try out combinations instead of just placing stuff randomly. Wish that item spawner was in every room, so wouldn't have to walk over to next room to grab stuff. Also some item names were cut out? the spellings for them were incomplete. Overall fun concept, fitting the theme very well.
Sorry for the confusion, so you are the little space witch that has to store away her mess in her room, so she opens up her Magic Space to put away stuff. The vials you see in the room are to be put away, you can do that by pressing J, which pulls vials towards you and then pressing K to open Magic Space and items will be gone. I also missed the victory scenes, so it doesn't really end, you can exit by pressing Enter then clicking on quit. Thanks for taking out time to play it.
Yeah, that was my oversight, so the vial/potion looking things are to be put away in a magic space. Just saw the keybinds I typed were reversed, when you press K it opens magic space but it doesn't do anything, but when you press J it pulls vials towards player and after that pressing K puts vials into magic space. Also it may sound as an excuse but I started working on this game in morning of submission day, I had roughly 6-8 hrs to make this, because of that lots of things that I planned weren't in game, also polish is non-existent. Anyway, Thank you for taking out time to play this game.
Thanks a lot <3
Glad you liked it.
Yeah I planned choices for the game but due to time restraint it got cut.
Combat choices are more of action taken to win or lose. Winning had choices that got cut, same for losing, still for now losing increases player's max health, which is really hard to notice since I didn't put much emphasis on it.
Also yes, I will be releasing it as a full game. soon tm ;)
Thanks again for giving feedback.<3
Concept is really cool.
I really wish jump sound was more of boing(bouncy sound) since character is so round and balloon-ish.
Platform placement and reveal could need more polish to make it more satisfying. It is the reason I didn't reach end of the game. I reached the place where platforms were in some sort of staircase. It got so frustrating after I died so many times and no platforms were near.
Other than that it was pretty fun.
I think Hints could need a bit more work.
First one was literal task than a hint.
Last one was good and easy but should have been used for first or second level to get a sense of progression.
Too many NPCs made the game laggy for me.(I have a low end lappy)
Sound and visuals were good.
UI well...
Overall good game.