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Lab Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #239 | 2.630 | 3.143 |
Graphics | #267 | 2.749 | 3.286 |
Interpretation of the Secondary Theme | #274 | 2.988 | 3.571 |
Overall | #293 | 2.582 | 3.086 |
Gameboy Soul | #313 | 2.510 | 3.000 |
Gameplay | #316 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The scientist needs to figure out a way to leave the planet before the meteor storm reaches earth. The scientist has a shrinking gun that allows him to enter electronic devices to fix it.
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Comments
I got stuck on the safe combination screen but other then that it's pretty cool! Graphics and music are nice and the concept is interesting
Thanks for Playing, I just pushed a new version with that issue fixed!
That’s great. Will give it a try! Please also consider rating my game :)
I played the fixed web version, there were few problems, like safe code softlocking, also character's body seemed merged with floor with the same color, also picking up items doesn't state what I just picked up. Also door opening sounded more of door smashing. Hope you finish the game.
Thank you for playing and giving your feedback!
The Softlocking thing is a known issue on the web version, the windows downloadable version works fine, I will be pushing the fix for it later on today!
Hey, I just pushed a new version with the issue fixed :)
That's great and I played it, it is fixed indeed, though I still do not know the codes and didn't want to try out random numbers. Hope you keep improving it!
I played the fixed version.
Is there anything that I'm missing? When I (accidentally) interacted with the safe, the code window aappeared and there was no way to close it so I got softlocked ;-;
yep, this is the bug that is happening on the Web build. The windows (Downloadable version) works as expected
I played the fixed version. I felt like the controls were a bit to quick when moving, so being precise for picking up items was a bit of a challenge. There were also "holes" in the walls which looked like doors but I was unable to pass through them. Might be just the controls and I'm not properly lining up? Also, the dialogs at the things you needed to fix might be made so that when you went to it another time it would only play what exactly was needed to know for each one rather than multiple dialogs for each thing that you've already read, made it a bit tedious and if I quickly went through the dialog I might accidently get to another loop of the dialog. Would have also been good for the safes to allow someone to exit out of trying to unlock it.
Felt like a good start and would like to see more of it once the issues with playing in the browser were fixed.
Thanks a lot for the feedback, I will be fixing some of the biggest issues and post it again so that it will be playable from the browser. For now, the windows builds are fully functional, you can play from start to end.
Hey, I just pushed a new version with the issue fixed :)
I was able to fix the build 1 min after the submission ended, https://arthuro-verissimo.itch.io/lab-jam-fixed-build