Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Antang

33
Posts
4
Followers
4
Following
A member registered Jul 06, 2021 · View creator page →

Creator of

Recent community posts

Thank you so much for playing!! Keep at it, and you'll reach your family :)

Thank you for playing!

Thank you so much for the deep feedback! There's definitely still more room for improvement. A landing position projection was a planned feature before we had to cut it to polish the actual gameplay.

Addicting game.  Art style is really nice too!

Thank you so much for playing and the feedback!

Forgot to leave a comment but this was the first game I played before the deadline was up. Nice art style and solid gameplay, I like the lighting and matchstick mechanic. Knowing what to do was pretty confusing at first, but this definitely can be a larger game. Awesome work

Thank you for playing! Yes it is very possible once you get the hang of it.

It might be because Safari isn't running on your GPU, or that there's no enable hardware acceleration equivalent like how the chromium browsers have.

Thank you for playing! Yes, I suppose we made it a little too hard :c

Oh wow I love the look and style of this game, the artists cooked! The gameplay is fun as well.

It didn't register to me that there were monsters in the forest, though. To be honest, I perceived the monsters as treasure chests more than monsters because of their shape and golden eye(?) that kinda gives the look of a keyhole. Giving them a purple glow like those crystals in the map I think could've reinforced that idea better, I think. Or giving them a more creature-like shape. The only thing missing in this game is sound effects for when you roll and launch, but other than that this game is awesome and it has such a great look!

Great game! Really fun and replayable. Everything about this is perfect.

Love the use of the jam limitation to turn it into an american football game, awesome work!

Great game, I like the idea. It seems like surviving is luck-based though with how there's no telegraph to the fire :( Skill issue I guess. Awesome work! My best time is around 15 seconds

Hey fellow Godot user! It gets easier after the first dozen of tries haha

Thank you so much for playing and the feedback!

Sick game and visual style! I especially love the intro :) The gameplay is also fun, but I never figured out how to do my other two attacks in the three-attack combo I chose. Awesome work!

Thank you so much for playing! Yes, after some playtesting I do agree that this needed an in-game tutorial. We initially thought the player would intuitively know after the first couple of attempts but a more hands-on instruction would definitely be better haha

Great art and music, but I can't seem to move at all?

Cool game! The pixel art is wonderfully made. I found the key pretty easy and fast multiple times. The teleporting one-way doorways are always fun to have in a game.

This feels like part of a much larger game, but awesome work nonetheless!

Immaculate aesthetics, I love all the beautiful artwork in this and the music is beautiful. I don't really "get" the concept of the game yet but I really dig the introspective feeling I got playing it. Really unique experience!

Love the style. Very well done! I REALLY like the tactile feel of pulling the containers open and dragging around the wires complemented by the sound effects, they make the game feel really good to play and are easily my favorite part of the game. Cool use of the 20 second limitation, I dig the time loop and trial and error gameplay.

I couldn't beat the game because the last puzzle with the four round buttons filtered me, I feel like it's not entirely clear which one's the correct button to press and which one is not. I tried every combination and only got to two green(blue?) lights but nothing worked, I'm not sure if it's some bug because my friend said he managed to finish it, but he said that he also brute-forced it. Also, the mouse sensitivity is too high for my liking, it wastes precious seconds when I accidentally make a U-turn lol

But awesome work overall!

Thank you so much for playing and the feedback! Yes, during playtesting the jump height was two blocks but we felt that it felt too easy for a twenty-second game, but we're now considering adding a difficulty option to increase the jump height so that more people can beat it.

Adorable game! I had trouble with the controls and didn't get very far though

Interesting concept, I like the overall presentation and it could probably be expanded into something greater, I enjoyed it! I had trouble understanding the system and controls at first and I think arrow keys would be a better control scheme for selecting different things. Only made it with 350 gold, I'm not sure if there's a win condition

Love the game!

Thank you for the feedback! You can adjust the music using the volume slider in the bottom left corner.

Thank you for the feedback! Yes, the lights turning off is a known bug that we are currently working on fixing for future versions, for now you can reload the page to properly restart if it happens.

Thank you so much for the feedback!

I designed the levels around making multiple trips and having the players memorize & explore the routes when they go back in to retrieve the other golds, but I can see how it gets repetitive towards the end.

Thank you so much!

Solid game, I love the reverse snake concept. The fact that you have actual volume sliders is also a huge plus for me. Nothing I can really complain about except for the fact that the game isn't endless, but then that'd be going against the limitation.

I personally think the 60 second timer isn't incorporated enough because the game would still be functional and even better if the timer got removed. I don't really know how else one would implement the timer other than the way you did.

Overall I really enjoyed the game!

Thank you!

Thanks bro

Neat concept and graphics, I like the desaturation effect you get when you're losing time
I think the movement and slashing feels a bit sluggish and I got into a time loop because one of the tombstones refused to work.

I think the game could benefit from an actual gold counter and less death walls, I like the timer being tied to the gun usage