A rather unique twist to Tetris - it reminds me of Eggmania. It was fun controlling the blocks and the ghosts - I managed to make it up 7 rows. I like the audio and the sprite work - it made the game feel oddly calm despite there being only 20 seconds to get to the top.
I found that a lot of my time was consumed by 4 things: 1. having to readjust the ghost or the blocks to avoid a 2+ block high wall situation 2. having to rotate the blocks to a desired position 3. checking that the ghost wasn't underneath the block 4. waiting for the (sped up) block to hit the ground
For points 1 and 2, a lot of my time was trying to make 1 block high stairs, which limited how I could place blocks. The player would have more freedom in their block placements and could shave off time for block placements were the ghost able to jump 2 blocks high. For points 3 and 4, a small improvement could be to show the block's landing position so that the player can start speeding up the fall rate with confidence instead of having to determine whether the block would land on the ghost. The additional freedom and the time saved from being able to make quicker decisions would give the player more chances to build a higher and climbable tower.
The controls felt responsive - the ghost didn't feel floaty, and the blocks moved side-to-side quickly. The mercy shoving when the ghost was placed half a block off a landing block is very useful too. It would be interesting if something were to happen if you could make a row, like if half the screen would fill up or if more blocks fall at once.
Thank you so much for the deep feedback! There's definitely still more room for improvement. A landing position projection was a planned feature before we had to cut it to polish the actual gameplay.
Really love the concept, the art is solid (I really like the little animations for the ghost, they're really smooth and look great) and the music and sound effects really fit the retro spooky vibe of the game.
I haven't managed to reach my ghostly family yet, I think at most I've managed to get about 5-6 rows up, will have to play a bit more.
I'm not sure if it would make the game too easy but my only thought is perhaps you could have a double jump or some ability to hold onto the side of blocks so you can more easily climb up.
Really nice work!
Comments
This is a great idea for a game! I'm not sure why, but it took me a while to realize the up arrow was the rotate key.
Top notch: graphics, music, gameplay, and concept are fantastic!
Thank you for playing!
A rather unique twist to Tetris - it reminds me of Eggmania. It was fun controlling the blocks and the ghosts - I managed to make it up 7 rows. I like the audio and the sprite work - it made the game feel oddly calm despite there being only 20 seconds to get to the top.
I found that a lot of my time was consumed by 4 things:
1. having to readjust the ghost or the blocks to avoid a 2+ block high wall situation
2. having to rotate the blocks to a desired position
3. checking that the ghost wasn't underneath the block
4. waiting for the (sped up) block to hit the ground
For points 1 and 2, a lot of my time was trying to make 1 block high stairs, which limited how I could place blocks. The player would have more freedom in their block placements and could shave off time for block placements were the ghost able to jump 2 blocks high. For points 3 and 4, a small improvement could be to show the block's landing position so that the player can start speeding up the fall rate with confidence instead of having to determine whether the block would land on the ghost. The additional freedom and the time saved from being able to make quicker decisions would give the player more chances to build a higher and climbable tower.
The controls felt responsive - the ghost didn't feel floaty, and the blocks moved side-to-side quickly. The mercy shoving when the ghost was placed half a block off a landing block is very useful too. It would be interesting if something were to happen if you could make a row, like if half the screen would fill up or if more blocks fall at once.
Thank you so much for the deep feedback! There's definitely still more room for improvement. A landing position projection was a planned feature before we had to cut it to polish the actual gameplay.
I quite enjoyed the concept, although I couldn’t get very far up… Love the lil ghost sprites and its cute family waiting for him up top.
Thank you so much for playing and the feedback!
Nice and beautiful idea. Is it possible to reach the family in 20s ? I definitely need more training session :-D
Don't works (for me) with Safari, but very well with Firefox.
Thank you for playing! Yes it is very possible once you get the hang of it.
It might be because Safari isn't running on your GPU, or that there's no enable hardware acceleration equivalent like how the chromium browsers have.
very cool concept, but it seems like only a tetris pro could reach the ghost family :)
Thank you for playing! Yes, I suppose we made it a little too hard :c
Hellow fellow godot dev! Amazing and original idea , I tried REALLY hard to get the cute ghost back to its family ಥ_ಥ Lovely entry!
Hey fellow Godot user! It gets easier after the first dozen of tries haha
Really love the concept, the art is solid (I really like the little animations for the ghost, they're really smooth and look great) and the music and sound effects really fit the retro spooky vibe of the game.
I haven't managed to reach my ghostly family yet, I think at most I've managed to get about 5-6 rows up, will have to play a bit more.
I'm not sure if it would make the game too easy but my only thought is perhaps you could have a double jump or some ability to hold onto the side of blocks so you can more easily climb up. Really nice work!
Thank you so much for playing and the feedback!