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Anti Generic Games

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A member registered Mar 29, 2024 · View creator page →

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Thanks for the clarification also, ironically that game was what I first thought of when I read the rules

Is something like a tool building system in-game as the main form of combat for a rougelite, platformer, fps also allowed

Also, if anyone has suggestions for other things i should add to this sprite sheet, please let me know in the comments

if you didn't buy the upgrades in the home menu then you can't kill them either, you start with 0 cash but the cost of everything is 0 when you start the game. Also can you see the cost on the button this comes up alot and I think the text element might be acting up

Loved the game but if you made it so that you are the jelly, and the towers gave a small refund when destroyed that way it' uses the theme. Overall it was super fun just don't see the theme.

Great job it was super fun! I never got to comfortable bit towards the end it got a little repetitive but I played till the end, so I guess it wasn't that bad ;)

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I'll check the end screen and rrestart thing but the Cash showing 0 might be an 8 the font is a little weird. if it has a line through it then it's an 8 but if there isn't then its 0, Sorry about that but I'll see if I can find a better font to use. If you could send pics that would be great!


I think the rrestart is fixed.

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Fun for a simple game but it would have been cool to expound on the old snake concept instead of just making it 3D. The music was ok but didn't fit the theme.

A little generic but really good execution the art is amazing, and the music was just as good the only thing with the art was the mushroom bounce stretches and interrupts the pixel density, I only noticed cuz I stared at it a long time to find something wrong/different.

Great job guys ;)

It was ok I think it would be nice if there was a tutorial, but the player controller was nice. The animations for the player were way fast and the pixel density was all over the place. Otherwise, it was fun but hard, oh and the death messages were great.

What game engine are you using or is it from just code? (If it's just code what language)

I think it's just an honor system. In the rules it seems like you can fix bugs of add different difficulties, which is weird, so just be cool?

Ok the text should be fixed now.

Ok that's cool the rest was fun I get it that there's sometimes just that thing you can't fix.

It seemed really cool like a mystery puzzle game. But I think the text was broken or I just didn't get it. But I couldn't figure it out.

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What resolution is your screen? And I think I messed up the controls screen, you have to press "E" to use the portals. Ill fix that immediately

Ok now it's on contact.

Some of the questions are wrong

Nice art, the tiles really capture that old school look.

1-BIT JAM #3 community · Created a new topic Splash screen

Can I have a colored splash screen or does it have to have to follow the same rules as the game

So as long as the transparency is only used in the engine its ok

If I use a fade that changes one of the colors using transparency will that count as more colors

Yeah, with so much time I would just keep improving it.

Is colored lighting allowed or will that count as more colors.

I would wait for confirmation on that. Also is it normal for the theme to be a little late? I've never done one of these.

It would be nice to not waste a whole day just refreshing the page.

Yeah, it could just be that the theme is ???

1-BIT JAM #3 community · Created a new topic Theme Question

When will it be there

If I used one pallet for a level and a different one for another, then would that count as more colors