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Charge n Fly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #42 | 4.714 | 5.000 |
Originality | #45 | 3.536 | 3.750 |
Theme | #46 | 3.300 | 3.500 |
Overall | #71 | 3.005 | 3.188 |
Music | #79 | 1.886 | 2.000 |
Gameplay | #83 | 2.357 | 2.500 |
Art | #86 | 2.239 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, Just for your knowledge, if you set a size of a sprite (pixels), stick with it and don't do different size of sprites. It would make your game more polished. Glad you could participated! ;)
Hey, thanks for the review. I get that the pixel size is not constant for different assets. I'll address it. Thanks :)
It was ok I think it would be nice if there was a tutorial, but the player controller was nice. The animations for the player were way fast and the pixel density was all over the place. Otherwise, it was fun but hard, oh and the death messages were great.
What game engine are you using or is it from just code? (If it's just code what language)
Hey, thanks for the review, this game was made from scratch using only JS.
Cool concept! I liked the game, controls and mechanics weren't really intuitive tho. A single plant for the entire game feels pretty hard, but I got what you were trying to achieve. Also enemies feel too hard, it's hard to kill them with the bat(mainly because you don't have much time with it) and impossible with the man. The only thing you can do is run and glitch through them, which feels pretty weird. However the core idea, as well as art and funny death messages are really good, keep it up!
yo, thanks for spotting the glitch. ill see and improve the game :)
Nice game! I like the art & the concept behind it. there is a good gameplay loop here, but some balance issues need to be addressed. It was hard to see where you would land as a bat making it random whether I landed by an enemy or not. Without any means of navigating, you could end up stuck on a platform if you ran out of seeds.
thanks for the review. i'll consider it.
The idea is great and I like the mechanics, I think there needs to be more plants that you can harvest throughout the map and more ways to plan the route to avoid enemies, I think the game will play great and can be improved a lot with more polish and features.
thanks. i will improve it further
Hey Swordnix, great job with the mechanics! The planting and harvesting feels and works great. I was struggling to find more plants to harvest as I was progressing through the level, so I wasn't able to transform back into the bat. Maybe just more plants would solve that issue.
But I think this is a great concept and I love the little bat sprite, too. Keep up the great work!
Hey, thanks for the review. Oh, about the plant, haha i guess i should clarify it in the description. Thanks.
I couldn't really understand the plant gimmick. I know you can transform into a bat but i dont know why i needed to turn into one as its not like I gained anything for movement from my understanding. Also the music is pretty grating and the game doesn't really work on my computer aspect ratio. My guess is that this isn't a unity game but it's rather a game tranditionally made in java. It's a very good attempt however!
Thanks for the review. I'll make the game better.