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anxietyjuice

15
Posts
A member registered May 18, 2022 · View creator page →

Creator of

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The up and down keys are for rotating each magnet, so you're supposed to catch trash using the magnet and rotate it in position to connect the bridge. Thanks for playing!

Aaah yup, I experienced that once while play testing and was just crossing my fingers it wouldn't show up again haha. Thanks for playing!

Cool game! Love the top down and cartoon-y style. I'd only recommend having the sword shoot out in the direction of the mouse (it is always a bit to the left of where the mouse was), other than that great job!

Great game idea! It was really fun corralling all of the enemies to try and defeat as many as you can in one shot. I'd only suggest making the electric-attack hit boxes a bit larger so it's easier to get those multi-kills and more satisfying, but also I understand that the smaller hit boxes are part of the challenge. Either way, really well done!

This is one of my favorite submissions so far. Such a unique concept that also works really well with the theme of the jam. I really like how it gets progressively gets crazier as the levels continue. I also like how even though you have limited ammo, the game rewards shooting like crazy so those bullets are used in later "lives" to help out with the massive waves of enemies. Great job!

Really well done game! I'd only suggest allowing the player to still move left/right while in the air and not jetpacking. You can only move left/right while the jetpack is active, so if you run out of jetpack fuel you lose any sort of mid-air control. Really nice artwork and game idea still!

Amazing art direction in this game, I could look at it all day!

Really awesome game! Swinging around was super satisfying once you get a hang of it (and it only took a few tries). Really enjoyed the aesthetic and limited color palette as well.

Thank you for playing! You actually need to connect the bridges between the stone islands and the wooden platforms as well (definitely should've added a tutorial of some sort to explain the goal better, but hindsight is 20/20!). Essentially, each magnet corresponds to a connection that needs to be made. Feel free to give it another shot if you have some time!

Looooved this game, been looking forward to playing it as I saw updates in the Discord. It's really amazing the tight art style and game feel you managed to nail in such a short time. Awesome work!

Really loved the style and the wit of this game, I would love to see a fleshed out story about these characters! Only suggestion is that it's pretty tricky to consistently "grab" the ball and then aim, so maybe just using a button (spacebar/left click) to select the ball and then pressing again to release? Well done!

Good job on making this game! I'll just echo what another comment said that I agree with, which is maybe make the stars scroll to the left as the game is running to give the feeling like you're moving through space. That way it's more clear to the player that they should just be moving up/down to avoid asteroids. I got stuck trying to move left and right a bunch until I realized only up/down were the available moves. Still a fun game!