So, now that we're married, I hope that we do get a house and a dog because otherwise we're getting divorced!
P.S. The game where you literally "reversed" "rolls" looked neat!
Interesting concept, I really like the idea of making different sets and then mixing them in the playlist, kinda feels like working on FL Studio hahaha I love how the UI looks, it's so pleasing to the eyes. It would be nice if you could see the whole level from the start, that way you could try to get it right on the first try, instead of doing trial and error until you get it right.
The only thing that got in the way of me playing for hours was a bug where the character would jump and it wouldn't come back down so each time it jumps it's higher and higher until you can no longer see the level lol.
The game looks and sounds great, aesthetically it is a really enjoyable experience. The idea for the gameplay is interesting, seems like a game I could get hooked on, but I think it needs a bit more polishing. Like you shouldn't get heal actions when you're full health because whenever I got heal actions I would just lower it to 0 and get free points so I pretty much never ran out of points lol but overall a nice idea to play with :D
This is such a great idea!! I feel like there could be a whole game around this idea of swapping objects' behavior, it's an idea with a lot of potential to make puzzles that could be solved creatively in infinite ways.
I think it would benefit from a little bit more visual clarity. When I was presented with a new level I would start scanning my screen with my mouse trying to find the things I can interact with.
Absolutely amazing! it's a great idea, easy to understand, and enjoyable to play around. The game looks and feels great to play, the presentation is so polished. I love the art, the music, the cute animations, and the sound effects. Really well done! The puzzles are pretty enjoyable although in the more advanced levels, when you control multiple controllers at the same time, I never quite felt like you needed to control multiple things at the same time. I just thought of using one and managed to get my way around the level just controlling one and ignoring the rest lol still, absolutely loved it :D
Thanks for the comment! Yes, the idea was that you were much stronger at the beginning, with immunity and attack in the dash, damage/mirror the enemy projectiles, and more things like that. But the short time frame forced us to stick with only the most basic debuffs, which were the easiest to implement, and that's why the speed at the start can feel a bit excessive.
I love the art style and all the sound, but for me, the gameplay was more frustrating than fun. I fail to see the point of having both characters, other than to force you to beat the level twice in a row (and once with the controls reversed). After trying for a while, and losing about 30 times, I had to quit :(
It seems to me that the idea can be very interesting, but it's a little difficult to understand well what to do (even with the useful tutorial you created), at least at the beginning. Also, the lack of audio feedback makes it hard to tell what's going on, especially since I almost always need to be looking at the loot creation screen.