I love the concept! The art is pleasing, and it's satisfying to see the environment become more vibrant as the player picks up the trash.
One area for improvement: movement felt a bit "float"-y and too slow.
I liked this interpretation of the limitation. It's a bit more metaphorical, and gives the game a more cohesive overall theme. I can also appreciate how the UI design communicates the character's anxiety. (A very relatable feeling, tbh.) The art and music are also good!
However, I found the actual gameplay to be frustrating. Managing health, mana, and character position, all while also looking for the right spell to cast, was difficult in a way that wasn't fun for me. The position of the health makes it feel like it's the slime's health, so I was confused the first time I died.
Whether you get a seed after sleeping, and whether that seed is a hybrid, is random, so depending on how long you played, it may just be bad luck. (I know that when I was play testing it, it seemed to take forever to produce purple cosmos specifically...but I couldn't find any reason for it, and an acquaintance who play tested it seemed to get plenty of them. I assumed it was just the RNG being finicky.) Additionally, red and yellow don't produce a hybrid.
Still, I'll look into it and make sure it's behaving properly before I upload the post-jam update.
Thanks for the feedback! Could you elaborate on what you found hard to understand about the crossbreeding mechanic? I'm planning to expand the game at least a little bit once the jam is over, and fixing usability issues is an important part of that.
I'll look into adding watering! I already have a few ideas of how to integrate it into the game and maybe improve the economy/give the player some more goals in the process.
Cute game! The mechanics are fun and require a good degree of strategy.
Some suggestions:
Very cool concept!
It took me a while to figure out how to predict which tiles would be the ones to transform, and I feel like I never did get a good handle on it. e.g. If I turn tile A from void to grass, then an adjacent tile B from void to grass, tile B will most likely be the one that becomes flowers, but I still don't understand the circumstances that cause tile A to transform instead.
Really excellent little game! I love the concept and could absolutely see myself playing this outside of the jam rating period just for fun. I'm definitely looking forward to the updated version mentioned in the replies to another comment!
One feature suggestion: It would be nice to be able to see what cards you have left in your deck.
Very cute and fun! I liked the way the mechanics are introduced (e.g. with the stationary ghost at the beginning) and the gradual increase in challenge.
I did struggle a bit with the platforming, particularly at the end of the first level. The player's movement feels "slippery" and difficult to control, and it took me a while to get used to it.
Very creepy! You're right that our games are so similar yet so different at the same time. It's really cool to see how different people approach the same concept.
The messages were my favorite part. They provided the broad strokes of a story and painted a picture that enhanced the overall creepiness of the game. Well done!
Thanks for playing! I'm glad you liked the atmosphere.
Mushrooms grow in the spring, too. ¯\_(ツ)_/¯ I associate them more with rainy weather, regardless of season. Probably could have added morels, which are more associated with the spring, but eh. Didn't think of that within the time limit.
Not sure I can do anything about the anti-virus, especially since I'm not running into any problems on either of my own computers. The .zip contains what Unity spits out + a .txt with the credits for the assets I didn't make.