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First Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #10 | 3.778 | 3.778 |
Presentation | #11 | 3.667 | 3.667 |
Use of the Limitation | #16 | 3.111 | 3.111 |
Overall | #17 | 3.194 | 3.194 |
Enjoyment | #40 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
AndrewCrowe and Path
Software used
Unity, Sai Tools, LMMS
Use of the limitation
Character has to remain not only in place to fight but also mantain calm to fight her first battle
Cookies eaten
7
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Comments
Very interesting concept! At first, I didn’t know what to click on the bar at the top of the screen, and the slime got me many times. The setting of the main character being confused in his first fight was well used in the game’s battles and was very original. Good game!
I liked this interpretation of the limitation. It's a bit more metaphorical, and gives the game a more cohesive overall theme. I can also appreciate how the UI design communicates the character's anxiety. (A very relatable feeling, tbh.) The art and music are also good!
However, I found the actual gameplay to be frustrating. Managing health, mana, and character position, all while also looking for the right spell to cast, was difficult in a way that wasn't fun for me. The position of the health makes it feel like it's the slime's health, so I was confused the first time I died.
The artstyle and the music were on point! The gameplay on the other hand, i thought it was a bit too hard to keep things on track, especially when the mana costs changes every second and the the texts to read the mana costs also spins at the same time. It did make me feel the anxiety of the character with all that's going on!
Really enjoyed the art style and the music! I personally thought it was too hard to keep track of everything and kept missing the click on the spells. That being said, having to drag the character was a super neat concept!
This game is very hectic! Trying to keep the main character in battle is a very creative use of the limitation. It’d be nice to see how close you are to beating the enemy
Very interesting use of the limitation! the fact that the goal is to stay locked in place is great. along with that, the presentation is quite good! however, the game just... isn't fun? despite the great visuals and concept, i wasn't enjoying it, probably due to the micromanaging aspects of the ui and character making the game overbearing while simultaneously being tedious.
hey das me
Was hard to get used to the mechanics in the beginning but after some time the game really took off and I had a blast playing! Perhaps in the future adding more enemies would be cool!
I LOVE the art style and the music. Just fantastic.