Absolutely. Definitely understand the time restriction for sure.
Conall Barrett
Creator of
Recent community posts
Super cute on the modelling front. Love your character a lot. I would recommend looking into making the controls consistent based on camera angle rather than world space, as using a to go down isnt always the most intuitive. Signaling that the climbable object is important with more than just color (maybe have it covered in a sticky material or signal with words) would also help with more intuitiveness I think. Really cool once i figured out the mechanics, and I really love the model for your character a lot! Nice job!
Love the music and art, a very well put together piece art-wise. There are a few bugs you might want to iron out, including the game freezing and breaking when I pressed the escape button, as well as some minor collider issues in walls. I'd also love a volume slider if possible, but I recognize that's likely not high priority. Good work!
Very fun game, do enjoy having the smaller deck size for more consistency and startegy for deck building. Different enemy times were also interesting to manage. Very well done! I might think about having an option for later in the game having a choice to expand your deck size, so that there is still incentive to get new cards and use a drawing strategy.
Super good game, also got stuck at some point, but I understand what went wrong, and the tetris + sudoku style mechanic is such a good idea. Didnt understand the fire boosting mechanic until later in the game after I accidentally lost a component to it, but once I figured it out it was a super nice addition. Very unique game, great artstyle, great idea, amazing execution. Incredible job!
Very pretty game, nice little vignette game and a fairly satisfying set of mechanics. Would have liked my 100% leaf collection to be recognized in the quest log, and to be able to go back and finish any side quests after the main one is completed, but a very enjoyable experience and the art and music are very cozy. Good Job!
Fun game, very original idea, and the game looks like it would perform super well if I had a better graphics card. As it is now, there was a lot of lag on my machine and it made it so that I couldn't control the gun very well. I'm sure this is just my machine, so a very nice game overall and you did a super great job!
Very solid! Nice gameplay loop, and pretty satisfying audio for the destruction sounds and music. If you decide to build this out more, here's a few suggestions for building further on the solid loop you have already:
Different enemy types: I think as it is now, the best strategy is to go full tall on one unit, as there arent any different enemy types that would encourage you to branch out into a variety of things, so after a while it might get a little repetitive. I just sat back and waited for upgrades most of the game, so it didn't feel like a super active role, which makes sense with the genre, but with more time I think adding branching choices would be a cool inclusion.
More in depth descriptions: Would have liked to have seen more description of what each of the different towers did, so I could make a more informed choice on what I want to go with.
Overall a really fun game and one I could see myself spending a lot of time playing idly. Good job! Really had a good time playing it!