Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Conall Barrett

21
Posts
3
Followers
1
Following
A member registered Oct 21, 2018 · View creator page →

Creator of

Recent community posts

Absolutely. Definitely understand the time restriction for sure.

Very fun interpretation of the theme, Very fast-paced and stressful, which I assume was the intent, and really good job at making that felt. Love the art style and a small bug which sent one of the security guards flying was hilarious and didn't affect gameplay so honestly great feature!

Super cute on the modelling front. Love your character a lot. I would recommend looking into making the controls consistent based on camera angle rather than world space, as using a to go down isnt always the most intuitive. Signaling that the climbable object is important with more than just color (maybe have it covered in a sticky material or signal with words) would also help with more intuitiveness I think. Really cool once i figured out the mechanics, and I really love the model for your character a lot! Nice job!

Love the music and art, a very well put together piece art-wise. There are a few bugs you might want to iron out, including the game freezing and breaking when I pressed the escape button, as well as some minor collider issues in walls. I'd also love a volume slider if possible, but I recognize that's likely not high priority. Good work!

(1 edit)

Very fun game, do enjoy having the smaller deck size for more consistency and startegy for deck building. Different enemy times were also interesting to manage. Very well done! I might think about having an option for later in the game having a choice to expand your deck size, so that there is still incentive to get new cards and use a drawing strategy.

Really love the graphics and interpretation. Very good audio and visual wise. Might look at some button reorganization and using scroll wheel for switching guns if possible or hotkeying them for a quick swap. Very good job, and very nostalgic!

what a pleasant game. Just such a nice atmosphere, the music was great, and I love the simple artstyle. Very nice and pleasant experience playing and very good job capturing the game feel.

Very fun game, super nice to play through and get lost in for a while. Love the aesthetic and execution! Extremely well polished and great UI, very easy to understand.

Very fun, love the aesthetic, and love the theme interpretation. Overall nice short experience that was very humorous and fun! would love to see where you take the stealth mechanic if you choose to build out the game further.

Absolutely incredible, professional quality and just such a great execution of the mechanics. Love the game and every part of it is just so well done!

Super interesting and really awesome implementation of the pseudo-3d pixel art style! The rotation and perspective must have taken a really long time and it looks really cool. An excellent proof of concept for the art style and I hope you continue to develop this.

All good, completely understand, really liked it and super good job!

Super cool game and idea for a mechanic. Really liked the vibe and figuring out that each of the objects were new powers was a really cool experience. Love the art and sound of the game. Really good.  

Super good game, also got stuck at some point, but I understand what went wrong, and the tetris + sudoku style mechanic is such a good idea. Didnt understand the fire boosting mechanic until later in the game after I accidentally lost a component to it, but once I figured it out it was a super nice addition. Very unique game, great artstyle, great idea, amazing execution. Incredible job!

Cant find a way to get this to work sadly, looks beautiful from the screenshots though!

Very pretty game, nice little vignette game and a fairly satisfying set of mechanics. Would have liked my 100% leaf collection to be recognized in the quest log, and to be able to go back and finish any side quests after the main one is completed, but a very enjoyable experience and the art and music are very cozy. Good Job!

Fun game, very original idea, and the game looks like it would perform super well if I had a better graphics card. As it is now, there was a lot of lag on my machine and it made it so that I couldn't control the gun very well. I'm sure this is just my machine, so a very nice game overall and you did a super great job!

Very nice game, love the effects and art and music. Extremely pretty game, and I really love the art style. I wasn't too good with the controls, and they felt a little too sensitive for me specifically. Love the game and really good work!

Love the art style a lot. Very pretty and aesthetically wonderful. Would have loved for the drone puzzle to be a bit easier or more possible, but otherwise a very pretty game

Very solid! Nice gameplay loop, and pretty satisfying audio for the destruction sounds and music. If you decide to build this out more, here's a few suggestions for building further on the solid loop you have already:


Different enemy types: I think as it is now, the best strategy is to go full tall on one unit, as there arent any different enemy types that would encourage you to branch out into a variety of things, so after a while it might get a little repetitive. I just sat back and waited for upgrades most of the game, so it didn't feel like a super active role, which makes sense with the genre, but with more time I think adding branching choices would be a cool inclusion.


More in depth descriptions: Would have liked to have seen more description of what each of the different towers did, so I could make a more informed choice on what I want to go with.


Overall a really fun game and one I could see myself spending a lot of time playing idly. Good job! Really had a good time playing it!

Hey, not sure if it's just me, but the Zip file doesn't seem to run for me. Opens up a console and crashes whenever I try to load it. Looks great, would love to play it!