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A jam submission

It's Buzziness TimeView game page

Work your way from intern to big boss in this fast-paced workplace strategy game.
Submitted by FaceplantPhilip — 12 minutes, 47 seconds before the deadline
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It's Buzziness Time's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#284.0004.000
Graphics#593.9003.900
Overall#873.6003.600
Gameplay#1743.0003.000
Innovation#2012.8002.800
Audio#2242.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/PhilipLemaster/GithubGameOff2022

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Comments

Submitted

This is getting the quest system of AAA to another level of stress! The graphics are amazing although for nearly 1Gb of download I expected a lot more detail. Tasks are difficult to follow on the map without zooming, and those with multiple stages are quite impossible if you don't know where everything is located (the store room, the new desk for stinky, the staff waiting for coffee...) I'm sure playing a lot will help me get better. But the gameplay feels smooth and the music fits the stressed mood with a happy twist. I don't see the credits in-game or on the site, I hope to see more from you. Kudos on your work!

Very fun interpretation of the theme, Very fast-paced and stressful, which I assume was the intent, and really good job at making that felt. Love the art style and a small bug which sent one of the security guards flying was hilarious and didn't affect gameplay so honestly great feature!

Submitted(+1)

Very good game, lots of details, it's a lot of fun to go buzzing around doing some tasks! It just needs polishing and a few bug fixes to make the experience more enjoyable.

Submitted(+1)

Fantastic game! I really liked the idea and the design of the office. I have a few bits of feedback I'd like to share:

  • It's very difficult to prioritize tasks because you can't see how much time you have left to complete each task. It's obvious from playing a while that some things are more urgent than others, but there's no way to tell until the mission text turns yellow, and if you aren't already nearby at that point then it's essentially lost.
  • The quest markers on the minimap are very helpful, but once a certain number of tasks are active it's hard to tell which markers are for what. It would also be nice to have some sort of indicator in the world itself. Maybe a highlight around the object that you need to interact with?
  • Changing the camera angle is disorienting because it's a sudden change. If there was even just a very short animation of the camera rotating to the new angle, it would be easier to use that feature.
  • It's very annoying how often NPCs get in your way. One guy decided to stand in the middle of a doorway and trap me inside a room blocking me from doing any of my tasks!

I also noticed some bugs:

  • Sometimes the sound for failing to complete a task gets stuck playing over and over.
  • The game seems to crash a lot due to running out of memory. There might be a memory leak somewhere? Seems to run fine otherwise though.
  • The X buttons on the windows for the virus task don't seem to play nice, I usually have to click them twice to get them to close.
Developer

Really glad you enjoyed the game and thank you so much for the feedback! I definitely think everything you pointed out is valid and I’ll work on some of those when I continue working on the game ☺️

Submitted(+1)

Very solid game concept! The art style is very well made and i am impressed by the quality and quantity of assets you managed to pull out. I think the minimap is a bit hard to read as it's small, i would suggest you to put indicators around the character instead! with maybe some numbers / symbols for which indicator corresponds to which quest. Overall very good experience, ggs! 

Submitted(+1)

Really fun game, loved the minigames. Would have liked the camera angle to be controlled by the mouse instead of shift, it was a bit too disorienting

Developer(+1)

Super glad you enjoyed it! And I totally agree, that's one thing I would've loved to implement if I didn't get so crunched for time.