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Argonauti

68
Posts
1
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A member registered Sep 16, 2022 · View creator page →

Creator of

Recent community posts

Great idea, I had never seen this video game version before. The music below is really spot on. One thing I didn't understand, why is the first bounce not counted? Nice work, if you want try ours too!

Thank you so much! We will try to implement new things and improve existing ones! Maybe in the future we can do a Jam together👍

Thanks so much for the accurate feedback! We will try to increase the control in the air. we left it so low because in the test phase keeping it high the game became boring after a while and you lost the sense of challenge and improvement. ;)

Thanks for the duck, we don't understand the comment on the topic. You have to bounce to be able to pass the level and catch as many whales as possible.

Very nice art, very nice animation of when you bang your head. I would have added some music or some sound feedback to make the game less flat. Good job

Interesting concept, nice art, too bad there is no sound or visual feedback. I would have put a tutorial to make the game better understood

Animation of the beautiful character, too bad there is no sound feedback and the player moves perhaps too slowly. Beware that there is a bug, as soon as you open the pause menu and press "Resume", the game restarts but the menu writings remain

Very clear gameplay, nice art, too bad there is no visual noise and feedback. The two bars next to the player take away some of the general immersion.

Interesting concept, good idea of bouncing meteorites. Sounds very nice, I would have put some audio feedback for the shots because they look very flat. Nice work man!

Interesting concept, too bad there is no sound and visual feedback.

Very interesting idea, the problem that fluctuates so much and strong that after a few minutes you struggle to play.

Thank you very much, it's our first jam and this feedback makes us very happy !!

This is probably the problem. What a shame

If it can be of any help, they recommend updating the DirectX drivers to resolve this error

Hi, you're the first one to give this error to. Do you have 32 bit windows? The game was made for 64 versions, maybe that's why it won't open for you. We are so sorry that you cannot try our game

Cute, interesting the various interactions between gun and world, even the very precise control in the air gives that touch of challenge in doing things as precisely as possible. The menu is really well done. Good job!

Nice gameplay with good animations and sounds, I like the "rage Game" vein and the challenge. Nice work man!

A guided on-screen tutorial would have helped a lot to understand the game. Too bad there are no sounds and visual feedback. The idea is still interesting!

Not my kind of games but really nice, good gameplay and right music!

Great job, interesting idea, very fluid gameplay. The very nice soundtrack!

Unfortunately it doesn't let me open the game, I'll pass by later hoping it goes

The gameplay is a bit clunky and the lack of a soundtrack makes it all very flat. Good idea pity for the short time of realization.

Too bad for the bugs I hope you can fix it as soon as possible. Very valid idea, Nice work !!

Nice work, very nice sounds even if some a little too high compared to the rest. Too bad there is a bug with the mouse, hope you can fix it!

Nice work, the background music is very nice and relaxing, the gameplay looks good and you have used the theme in your own way !!

Thanks so much for the feedback, we have reduced the control in the air to give that touch of challenge and initial difficulty. We have set the bounces low to make sure you have to calculate well when to throw yourself. The platforms initially pushed a lot more and you had a lot more control in the air but that made the game boring after a few minutes. Yes, we have chosen these sounds to make a contrast between tranquility and anxiety given by the constantly rising water level.

Felt smooth and really nice for the feedbacks, the hand is creepy but when you understand that it doesn't hurt you itmakes you play more to see the "OK" again. Maybe some control on the ball could implement the sadisfaction in scoring. Nice job.

Fun but really hard to follow the projectiles for their color that can get easily confused with the floor, except from that maybe just some more feedback would have given more satisfaction when hitting the right keys. Nice job.

Nice game to play to chill, mechanics are fluent and art is cute, the two only things that didn't feel too good were the spawn really close to the player that felt unfair and probably a bit more feedback when destroying a big enemy would spice it up.

Mechanics are smooth and the art feels really nice,the only thing we found not in place is the camera shake when moving sideways. Nice job

Enjoied it a lot the style and the gameplay felt pretty confy, probably some more visual effect when missing an input would have given some more spiciness. Nice job.

Nice idea, very nice music and smooth gameplay. I would have put the platforms of various sizes in order to increase the difficulty gradually. Good job!

We thought the same thing but realized that it could add some twitching in the game, seeing it afterwards probably we could even implement more the bouncing mechanic, thank you very much for the feedback!

We had to give another go to be on top again, great job really.

Still was a really nice game to play and to chill out, Maybe some platforms that would incentivate the bounce would have changed the situation :)

No worries, we hope you will enjoy trying ours!

The mechanic of the boomerang is nice but didn't feel that rewarded when hitting the enemy, especially if i had to move around the map a lot to collect the boomerang again. The theme wasn't really there but the gameplay was smooth.

The retro style is great and the gameplay is smooth but the theme is not the right one.

Really smooth menu and cool animations, the art is great and the music too. A tutorial would be a nice implementation to give . Nice job.

Nice idea, found way smarter to stand in the corner than moving, probably the camera movement was a bit too fast.