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Grave Robbers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #9 | 3.944 | 3.944 |
Overall | #13 | 3.569 | 3.569 |
Concept | #15 | 3.500 | 3.500 |
Presentation | #17 | 3.556 | 3.556 |
Enjoyment | #19 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
pierrol
Software used
Godot
Cookies eaten
3
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Comments
I really loved the dynamic of this game, the music was nice, and the art style was good as well. This one has been one of my favourite games for the entries of this jam. Good job! I streamed it on my twitch, in case you want to watch it.
Fantastic art and environment! The mechanics of the game are great and the levels are clever! Looks extremely clean!
Cool game, presentation is great. The camera's smooth pan made me a bit dizzy tbh, is there a reason you didn't just move it with the character? Also I found a bug where pressing space quickly after getting the ankh spawned two ghosts :o Cool concept, good job!
Wunderbar! Reminds me of the classic Nintendo games. This game has a je ne sais quoi.
Nice game! Funny and interesting puzzle
With the beatufil Pixelart you got me from the first second xD
It's the third game I finished, so in my opinion it has a good length fpr a jam game. Maybe to become a real game you'll have to implement some more mechanics besides the switche, but for a jam game top :)
Great art! And nice, clever level design!
Liked the mechanic and aesthetic too! I can see a lot of potential puzzles coming from this.
Really cool puzzle style game, loved the theme and idea behind it good job :)
This is a cool puzzle game, I really like the pixel art and the music and I think it used the limitation very well.
I really like this premise. Your art is great and switching between characters is a lot of fun. Unfortunately, I ran into a weird bug on the second level. I was able to walk through the fence at the bottom and then go and phase through the top fence to reach the chest. Upon reaching the chest, though, I couldn't leave with either character and got stuck there.