👍🍕✨
Artistic Mind
Creator of
Recent community posts
Yes sound would've made it a lot clearer when something was closing in and from which side. Also there isn't a link between the enemies and song, but they do have a pattern. The way it fits in with the theme was how typically you play the good guy in games but in this you play as the bad guy and you are killing the good guys to stay alive. I probably could've made it fit the theme better by making it so the yellow bats you use one hand and then your other hand for the purple bats, or something like that.
Thanks for playing and the feedback!
It's great! The theme is implemented very well. The controls were great. A small QOL would be changing "trigger" to "grip" because I sat there for a bit wondering why the triggers weren't starting the game until I realized that it meant the grip buttons. That's just a little nitpick though, otherwise everything is done splendidly!
Just so you know... this is the Mini Jam...
Ludum Dare 48: https://ldjam.com/
Thanks! Yeah, that bug was something I was going to look into, but instead decided to do more polish, and then forgot about. I'll be fixing it in the post-jam release, plus I'm thinking about fully fledging it out into a commercial game...who knows? Also, sorry about the music thing, I forgot to add in a key for that.
Maybe I should look into using Trello more :D ! (Basically a free website that you can plan out your game and other stuff on)
The story of climbing a wall of doubt was interesting, but you really shouldn't be lying on your page about how you scripted the player movement and stuff, instead you should be giving credit to the guy who actually made it: https://assetstore.unity.com/packages/templates/systems/2d-flexible-platformer-c... (Yan).
It was a fun game with a great use of the limitation, great art and sound/music! The only real issue was not being able to hold down the space bar/LMB to shoot, and that there wasn't much diversity in the shooting really.
Overall, a very well put together game! Just needs some sort of automatic shooting.
Thanks for the ideas! I think what I'll do is scrap the sword and instead add a pointer that rotates around the player to hit enemies with. An automated spin move would also probably work very nice as well. I'll have to update the game post-jam with some new mechanics and stuff. I might also try it with a controller and see how well that works.
A dangerous, neon-soaked, randomly-generating labyrinth-planet called Labrinthia. https://itch.io/jam/mini-jam-77-courage/rate/983761
For anyone wondering, I used Blackthornprod's random dungeon generation in my roguelite action-adventure game Whonghorn (https://itch.io/jam/mini-jam-77-courage/rate/983761) I made for the jam. Reminder that this only works with Unity and C#!
https://www.youtube.com/playlist?list=PLBIb_auVtBwA-qr2-WnWX0LjZXkqKu5A (Youtube Playlist)
For anyone wondering, I used Blackthornprod's random dungeon generation. Reminder that this only works with Unity and C#!
https://www.youtube.com/playlist?list=PLBIb_auVtBwA-qr2-WnWX0LjZXkqKu5A (playlist)