Looks like an interesting game! Unfortunately it wouldn't launch via SteamVR, so I couldn't play it with my Valve Index. I do have WMR installed on my computer and have run WMR games before with no problems, but it didn't launch in VR with that either. Sorry!
Play game
BLOODSUCKED (JAM EDITION)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Feasability | #22 | 2.615 | 2.615 |
Creativity | #25 | 3.077 | 3.077 |
Overall | #31 | 2.564 | 2.564 |
Matching the theme | #38 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
e-mail adress
stagelily#9981 (Is Discord okay? I didn't wanna share my real email to everyone)
Comments
Nice style. As others have mentioned the biggest helpful feature would be to give the player better awareness of enemy locations (audio could work, or a compass at the top of the view like in many FPS games). Can confirm it works with a Rift, by the way :)
Like others it was hard to get a track on the enemies coming at me.
Always fun to beat stuff up in VR though.
Love the environment, I just had a hard time knowing where the enemies were and was always killed by enemies ob my back. 1) because they didn't make any sound and 2) because I couldn't see the link between their behavior and the song so I could not predict where they would arrive.
Apart from that, it was fun to protect ourselves with the shield and punch them in the face >:D
Yes sound would've made it a lot clearer when something was closing in and from which side. Also there isn't a link between the enemies and song, but they do have a pattern. The way it fits in with the theme was how typically you play the good guy in games but in this you play as the bad guy and you are killing the good guys to stay alive. I probably could've made it fit the theme better by making it so the yellow bats you use one hand and then your other hand for the purple bats, or something like that.
Thanks for playing and the feedback!
Great song you made and the environment is very cool. Similar problem to me, would be nice if there was an indicator of where an enemy was coming from, maybe a sound. I kept dying a lot from that, nice overall!
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