Oh nicely done. The idea is cool. Decently executed. But sometimes some blocks disappear while they shouldn't (I'm not talking about the cracked blocks). Else, the music was nice, the gameplay was smooth and fun. The graphics were not that great, but what can we expect from a geometric game jam. Good job!
ASSAKER
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One downside, the player's smooth lerping to a position. It should be a little snappier. BUT THAT'S IT! This was a really good game with a nice theme interpretation and a well-executed game mechanic. Couldn't resist playing it all even though it wasn't that long. The level design was so great. The graphics were nice and simple, it was hella creative to come up with something like this. The music was ok, not the best, but does the job. Well done!
Oh, thanks for the feedback. First, for the controls, I got used to them, didn't get anyone to playtest them. I guess they should've had them fixed and added full gamepad compatibility. Second, the map could've been more sophisticated with more enemies, bosses, inert things... But this is a game jam and a full game is not possible. The other little things should be surely fixed. Again, thank you for the amazing feedback!
The looks are really great. I was caught off guard tbh. Didn't know what to do until I pressed the left click to try to leave. Then I got it. lol. The mechanic is really nice. The movement feels great. The music is nice. Well made overall. Just needs a little more feedback to tell the player what to do and what's happening.
This looks GREAT! Controls feel great. The visuals are stunning. The music is good enough. The gameplay is brilliant. I really like the concept of switching to the other side to be able to use other blocks. Being able to do it in mid-air gives it a really cool vibe. It's just really good. Well done.
Nice! I love the idea tbh. The visuals are not the greatest but with some more polish, they would be great. The music is amazing! Well done on that. The camera is just buggy. I guess you had enough of that. But the gameplay is just nice. Love the way you displayed the buttons (the text on them) by the way. Well done!
Lovely to see someone genuinely interested! We are making a post-jam version, just a little more refined. And about the wand, it's something just like the health and money, it just adds on the attack speed and stamina. (Which is why it is not something to drag) It wasn't obvious that's for sure but we are planning on adding popup text that tells the player what happened. Thank you for this detailed feedback though!
Short answer: Thumbs up.
Long answer: First, the tutorial is just plain bad. The graphics aren't great either, to be honest. But the gameplay was just perfect. The systems that make the player improve or adapt the difficulty. The implementation of these was just smooth. The music is fantastic. This was really nice to play. Well done! :)