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A jam submission

Worm HolesView game page

Sci-Fi FPS Resource Collector
Submitted by blackelkgaming — 21 minutes, 22 seconds before the deadline
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Worm Holes's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3492.8182.818
Audio#3662.3642.364
Overall#4602.3112.311
Theme#4762.4092.409
Fun#4832.1362.136
Game Design#4882.2272.227
Innovation#5571.9091.909

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This seems like it would be pretty interesting but I seriously can't figure out what Im supposed to be doing. Also, it's extremely unpolished and pretty buggy all around. But regardless, the concept is pretty neat and it's always good to make something and enter it in the jam, so good job on that!

Submitted

Resource accumulation is fun! I think a way to get health back would be cool.  Good job!

Nice! Just come up with idia how to increase tp rate and spawn resources at random map positions! But overall impression is amazing

Submitted

Interesting idea, if you improve the content that can be really a nice game.

Nice work :)

Submitted

Game was a bit short and the audio didn't feel like it fits the overall style. But otherwise seems alright.

Submitted

A bit too short but nice game! I think it's missing some visual effects for black holes to make more emphasis on the theme, right now it's hard to tell what's going on since the ores jsut kind of disappear after you shoot them. Otherwise good work!

Submitted

Good work =) 

Checkout our game to 😊

Submitted

Great work on your game.

Submitted

I like the graphics on this, and interesting take on the theme.  Good job. :) Feel free to check out my submission if you get time. Cheers! :) 

Submitted

Really cool concept I dig the idea about the black holes sucking everything around them but not being able to extends the time kinda kills the game as there is only so much you can do in it.

Submitted(+1)

Nice work. You got the bones! What you need now is some work in the visual clarity/feedback department. I just wasn't fully sure what I was suppose to do and what was happening.

Submitted(+1)

Took me some time to understand the games purpose, liked your grass implementation, real sweet

Submitted(+1)

I liked that the targets were various colours and stood out in the environment. I liked it when you shot them they would suck up anything around them as well. 
I didn't enjoy that there was a set time and I just had to get as many as possible in x time, rather than being able to get something that would extend my run. The sound of shooting the gun was a nice touch. Would have also liked that there was something to tell me about my reload even if it was  a number or something rather than spam clicking waiting for the next time to shoot to be done.

I also found myself looking around the environment but disappointing to the time wall that I could go look around the nice looking scene you had. I could explore in tutorial but was bogged down with control ui that I couldn't toggle off. 
It looks like you put a lot of work into this and you should be proud of what you made, it is pretty cool.