Thanks for the feedback!
ATSaleteg
Creator of
Recent community posts
Thank you for the feedback.
Updating the cursor to show what the player is "holding" was something we wanted to do, but unfortunately weren't able to do within the time limit. It is definitely something we are planning on adding after the jam ends together with sound and visual effects to give more feedback to the player.
Thank you!
I actually had Castlevania and Metroid in mind when I designed the levels specifically in how they use powerups to let the player reach new areas.
We are currently working on implementing a tutorial/explanation of the controls among other things since some of the controls might not be very intuitive.
really fun idea and I like the low-poly artstyle too.
Only issue s that to me the most fun thing to do was listening in to the stupid humans, but it is hard to do that with how easy it is to get spotted. The pooping is also fun so it would be cool to have more worms to eat or have them respawn after a while.