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Au2942

14
Posts
1
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A member registered 55 days ago · View creator page →

Creator of

Recent community posts

Yeah, there wasn't much to help the player comprehend what was going on. I plan on updating it at least once to make it less of an indecipherable fever dream and more of a game. Thanks for playing and leaving a comment!

Love the theme! Having the enemies be an abstract representation of survival elements instead of something tangible like animals or plants is very cool. The art style also complements that nicely I think.

The crosshair being shaped like a turtle is a nice touch. I think it would be better if you could move while shooting / reloading. And maybe consider giving Neuro a more unique weapon instead of a generic handgun. 

Whenever I click on a window it keeps registering on the one behind it instead. Other than that little bug, I love everything. Not much else to say that hasn't been said. Hope to see more from you guys!

OTK'd the final boss (on easy) with my game's assets lol. Love the concept though it does feel like there wasn't much room for strategy. Still, very creative.

Unfortunately, I ran out of time before I could add all the cues that might've helped the player better understand what was going on. Thank you for trying it out! 

Very cool idea. I like the split windows.

Recruited 2 Evils, farmed every enemy node then one shot the final boss. Very cool.

Very visually pleasing with simple and fun gameplay. Though I must say, I'm not a fan of the random chance to hit mechanic. Feel like it would be better to make them always hit (and give each player lives if you want to prolong the game), that way you are guaranteed a sense of accomplishment when you win a round.

Love the monochrome aesthetic but in the second level, it was kind of hard to see where the platforms were. The movement is very fun and I was surprised there is even a boss fight and an end credit. Very cool!

Thank you for trying it out! I didn't have time to playtest so the balance is indeed very wacky. I also had a plan to better the scene scroller but it was low priority and sadly didn't make the cut. Glad you find the art cute and somewhat creepy!

Wow, that was lengthy. Love the puzzle but the platforming was just pure pain. Also nice spriteworks.

Seeing the number go larger activates my neurons. Great idea and perfect execution. Love the artstyle too! Very cute!