Thanks! Yeah, those platforming mechanics are tough to really nail. Definitely something I could improve on in the future. :)
August Florén
Creator of
Recent community posts
Thank you! I really think my foremost inspiration for this game has been the Moomin books. Some games that have also been super influential are Grim Fandango and Tiny Echo.
Currently we're mainly planning to polish and tweak the game based on player feedback, as well as adding more audio and visual elements that we didn't have time to implement. Though I would also love to return to this setting with a full-fledged sequel... :)
Hi Lee! Sorry for not getting back to you sooner!
I’ve just uploaded a new Mac build of the game. Would you mind downloading it and see if you’re able to open it? (Though I must admit I’m not super knowledgeable when it comes to Macs).
You might also try changing your System preferences to allow apps downloaded from anywhere to be opened. Though I’m not sure how advisable that would be on a school computer.
Alternatively, are you able to run the game through the Itch.io app? https://itch.io/app
GENERAL TIPS
Explore the environments, interact with everything and talk to everyone you see! Make sure to check your inventory, as Grey (the player character) will sometimes give little hints about the items you’ve collected.
If you see a black-and-white symbol hovering above Grey’s head, that means you’re able to either talk with someone or interact with something!
CONTROLS
WALKTHROUGH
INTRO GUIDE
Spoilers
You’ll start the game outside the gates of a palace, talking to a guard named Camio. He’ll give you some instructions: Go to the market square and buy 3 soulfish there. This will be our main objective. You can ask Camio some clarifying questions here if you want. When you’re done talking to Camio, walk to the right and exit down the stairs.PUZZLE GUIDE: THE FISH VENDOR
Spoilers
Where can I find the soulfish?
You’ll find this soulfish at a stall in the middle of the market square. Talk with Namazu, the big blue fish-demon there, and ask him about soulfish.How do I buy the soulfish?
Namazu refuses to sell you the soulfish, as it’s been reserved by someone else. Grey can’t reach the fish itself, but they can steal the medallion hanging just beneath it. Go ahead and grab it, and make sure to examine it more closely inside your inventory!How do I get her Ladyship’s sigil on the medallion?
Haven’t we seen a sigil somewhere before? After examining the medallion in your inventory, go back to the palace gates and talk to Camio again. Ask him about his hammer and watch what happens! Now return to the market once more, and hang the medallion back onto the fish stall. Talk to Namazu again to receive a soulfish!PUZZLE GUIDE: THE SLEEPING BEETLE
Spoilers
Where can I find the soulfish?
From the market square, take the top-left exit. You’ll arrive at a narrow street, where you'll see a cart pulled by a large sleeping beetle. The soulfish is lying on the cart among the other wares. Go ahead and talk to Beatrice, the cart driver.How do I wake the sleeping beetle?
Go through the dark doorway just to the right of the beetle. You’ll find yourself inside a dark room. Go to the right and up the stairs here. In the next area you’ll see a big black bell hanging from the ceiling. Maybe we could wake the beetle by ringing the bell? Try pulling on the rope, hanging to the right of the bell by a window.What’s wrong with the bell?
The bell’s not making any sound! Walk up to it and examine it more closely. It looks like we need to replace the missing clapper with something else.How do I fix the bell?
Exit the bell tower and go back to the market square. Talk with Namazu, the fish vendor here, and ask him about buying a crab. After getting the crab, return to the top of the bell tower. Interact with the bell again, and hang the crab on it. After doing so, pull on the rope again! Exit the bell tower and talk with Beatrice to receive a soulfish!PUZZLE GUIDE: THE TORN NET
Spoilers
Where can I find the soulfish?
From the market square, take the top-right exit, by the stairs. You’ll arrive at a harbour area down by the river. Continue walking right to the very end of the wooden pier. Here you’ll meet Hymir, a melancholy fisher. Go ahead and talk to him about fishing.How do I fix the torn net?
Pick up the net hanging on a wooden post to the left of Hymir. Go back to the market square. In the bottom-right of this area there’s a red door - go through it. On the other side of the door is dark hallway. Keep walking right until you reach a wooden counter. Talk to Tsuchigumo, the weaver here. She agrees to fix the net, but only after Grey has correctly answered a riddle and brought a certain item to her.What’s the answer to the riddle?
A mushroom.Where can I find the item Tsuchigumo wants?
Exit this area and go back to the market square. From here, take the top-left exit. You’ll arrive at a narrow street. First talk to the cart driver in this area, then enter the dark doorway right next to the sleeping beetle. You’ll find yourself inside a dark room. Follow the beam of light spilling from the doorway, across the room. You should see some tiny light-green mushrooms here. Pick one up. Return to Tsuchigumo’s store, talk to her once more and show her the mushroom. Finally she agrees to fix the net.What should I do once the net has been fixed?
Return to Hymir down at the end of the pier. Talk to him and show him the net. He’ll agree to go fishing with you. After the fishing trip, you’ll receive a soulfish!ENDING GUIDE