Thank you, I may end up using that robot again.
AverageCrowGames
Creator of
Recent community posts
Really cool game. I agree with the others, some kind of indicator is important. It makes it feel fair to the player. If you still want to keep a high level of difficulty you can always make the indicator short. Or make a zone indicator, so the player still doesn't know exactly where it's going to hit but has a chance to dodge. Overall I enjoyed it and all the elements made it very creepy.
I love this game. Took me a minute to get the hang of it, but that just means its a good puzzle platformer. Super cool idea about having to plan your path based on the height of water both for vertical access and depth. The water management part was a great addition, and added more depth (pun intended) to the game.
Awesome game. I mismanaged my materials and lost, but I was legitimately upset so you had me into it in 5 minutes. I know the red blocks are a place holder because you probably ran out of time, but opening the boxes and being surprised by boxes and bananas flying everywhere was hilarious. So much fun.