Nice and simple, pretty cool!
By the way, never say the game is boring! You should always believe in yourself!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3735 | 2.636 | 2.636 |
Creativity | #3889 | 2.864 | 2.864 |
Overall | #4178 | 2.667 | 2.667 |
Style | #4646 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Wukong's weapon (Ruyi Jingu Bang) can change it's size
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Nice and simple, pretty cool!
By the way, never say the game is boring! You should always believe in yourself!
It's really cool that you were able to come up with a myth that fits the theme perfectly. Pretty cool concept and fun visuals, well done :^)
I think the concept is interesting -- I was pleasantly surprised when I found out that increasing the weapon's size also reduced its speed, and I think that's a fun gimmick for a game.
However, I do have a number of critiques:
I appreciate the time you put into this project, and I do think the concept is solid!
Thanks! The hitbox of the enemy is actually ~10-20 pixels larger from their actual sprite. With the player I used a hitbox but the enemy doesn't have one (you can see that in .\_internal\textures) I didn't notice that until the voting period. I will implement your suggestions in the post-jam version of the game!
It’s nothing revolutionary but it’s a neat little game :)
I don’t know if the weapon staying in place is international but i like it as a game mechanic
Good job, especially if it’s your first game, keep improving :)
Fun game, some variety in enemies would be nice since you got so many movement and attack options. I do love spamming space and leaving my weapon to finish the job, dont know if this is intended but its hella fun xD
It is a fun game where enemies come in waves with increased difficulty. The style and music is also intriguing. Good job!
Great game ! Fun and amusing, i would love to see more enemies and more attacks, but overall it's a good game ! Especially that it was made under 48 hours !
Having grown up in Beijing, this game thematically hit quite close to home. I would perhaps recommend a bit more enemy variety and enemy behaviour variety, but as it stands it's a nice simple little game!
I like the Idea,
don't know how but it should be possible to make it work maybe increasing enemy and player speeds would help and few more mechanics, like throwing the stick or something
The game was really enjoyable despite being a simple game. I hope you could expand it next time!
Cool game! Some more different types of enemies and weapons would be nice, maybe also some different maps. Other than that good job!
Super cute, simple game. I like the idea that you have to balance your weapon around either being small and fast or large and slow. I also like the idea that you can throw your weapon.
Possible improvements:
Sometimes it's hard to find the enemies. An indicator would be really useful.
The dash is really small right now; maybe increase the distance a bit.
Besides that, I like the idea and would love to see where you are taking it from here. Good job!
Nice job! I think the biggest thing that would’ve helped me was more tutorialization - it was difficult mainly because of the learning curve. After a while I got a little more used to it though and it was a fun time :)
It's a nice idea to implement the trade-off between range and attack-speed.
The game is quite difficult though. Maybe it's tied to the control scheme? I was panicking rather quickly, so I kept spamming the space bar and not changing the size of my weapon.
Its alright, but i didnt really know the controls, a mini tutorial would have been good, i had to spam kyobard for controls. Nice game tho :)
Leave a comment
Log in with itch.io to leave a comment.