Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DREIHANDERView game page

the world's first three-handed sword-type game
Submitted by wormsoft (@mamulade) — 18 hours, 57 minutes before the deadline
Add to collection

Play game

DREIHANDER's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25213.2783.278
Overall#30423.0193.019
Enjoyment#30982.8332.833
Style#33432.9442.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
very large sword. too large in fact for one man to wield alone

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits :)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

very original idea and gameplay! sure it would need a tutorial or at least an explanation in the itch page... but once you get how it works it's a lot of fun! maybe when you leave your friend to pick some coins, he should stay in the position you left him in, instead of immediately turning around to find the fastest way to die. whatever! good job

Submitted(+1)

The idea is quite unusual which makes it exciting. In the beginning I almost gave up when I couldn't figure out the idea of "holding" your friend and rotating him around to hit enemies.

However, as soon as I figured it all out, I started enjoying the game and working to beat my best or at least save up enough money for the shop haha!

Great one! 

Submitted(+1)

Very interesting mechanic!! Sound effects were a little blaring for me. Played at https://twitch.tv/hedge_in <3 vod Day 4 @ 5:21:48

Developer

the timestamp is much appreciated :)

sorry i missed you playing!

Submitted(+1)

Thanks for participating in the stream, here's the VOD clip:
https://www.twitch.tv/videos/2233679223

(+1)

I liked this a lot :) Its a uniquely wholesome concept!
For me, the difficulty was probably a bit too steep from the beginning, and it took a few reloads to catch the dog's instruction on how to help.. and then figuring out that you had to take hold of the handle :P

I think it would have been great if you could pickup coins while hanging on to the sword as well.. and maybe a better way to deal with the money stealing gnomes >_<

But it was a very fun game either way

Submitted(+1)

Very creative sword swinging mechanic, though I did have to mess around a bit to figure out the control. The idea has a lot of potential if you come back to this in the future.

Submitted (1 edit) (+1)

Thanks for submitting this to the stream! The idea is super unique and creative. Swinging the sword by pivoting around your friend and taking out a bunch of enemies is fun. And there's plenty of juice too. I also really like the name.

Good job!

Submitted(+1)

The concept is great! I think the sword swinging and risking the coins is great. There should be a bit more time to get in all the info though. The gnome, sword, dash etc. Information comes at you pretty fast.

I think there is a great game here.

Submitted(+1)

I couldn't figure out how to use the controls and help the guy, but after I got the hand of it it was alright. Balancing taking care of the enemies and grabbign coins is hard though

Submitted(+1)

Swinging the sword was pretty satisfying once I got the hang of it. It does get quite difficult with the mage enemies later on! I think making the sword control a toggle rather than holding the key would be a bit easier for the player. The sound and music are both well done!

Submitted(+2)

Really cool idea, I had fun with it, it is quite difficult, but I might just not be pro gamer enough. Regardless I commend the execution of it, and had a good time

Submitted(+2)

This is a ton of fun. My only complaint is that I wish there was a better pause in action to grab coins, it seems like whenever I leave the dude with the sword, he dies almost instantly lol. Regardless, this is a lot of fun. I love the animations of the guy carrying the sword. I would suggest to post the controls somewhere, I had to die a few times until I read him give me instructions. At first swinging the sword was a little unintuitive but it only took a few tries to be throwing it around.