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B4ttleMast0r

12
Posts
1
Topics
2
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17
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A member registered Mar 21, 2020

Recent community posts

Fatal error:
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Game crashed while playing Sky Port with this error message:

yeah it's correct now

Nice ideas and cool atmosphere. I would not let the player completely skip the text upon clicking once, on my first playthrough I just clicked and skipped most of it, and you can't even know when it's finished. It would be better if clicking just makes all of the text appear instead of having to wait for it, so that you still see it all and can read it, or if that's too much work just don't allow the player to skip.

There seem to be some issues with the Japanese in that screenshot, I believe the correct spelling would be:
で、死んでブラウザのウェブゲームにリスピーンした

One of the true masterpieces of our generation

Good art! Gameplay is a bit repetetive and luck-based.

Awesome game! Great art and fun gameplay. The boss is a bit hard when he spawns many enemies.

Some parts are well done, like the models and animations (though you should have made them during the jam). Could be fun if a few things were changed. The player is way too slow, changing the aim direction is also too slow, and the kicking hitbox is pretty small, sometimes i try to kick the ball but just run against it and push it away so that it gets out of my kick range.

Good Idea. A bit confusing. Sometimes i wasn't able to jump. Also it is possible to just climb up the side of blocks.

Good idea. I would have set turning to the right stick / arrows and strafing to the left stick / wasd. Also I didn't really notice the movement types getting damaged. The time was over before even one of them got disabled.