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babybaboon

15
Posts
A member registered Jun 16, 2021

Recent community posts

Nice concept. The level progression feels really fair. The controls are a bit fast for me, I mostly couldn't even land a normal jump, nevermind the tricks of using one guy as a floating platform for the other. If the moved slower or something I would probably be quite interested in it. I could not find a restart button, but I might have just missed it somehow.

Nice concept and it works all right. It was clunky for me. Maybe because I have a german keyboard and z/y are swapped. 

If you don't mind can I ask how the mechanics with the guy's body parts supposed to work? It seemed really interesting, but he was always just blown to pieces by the black cube thing and then I couldn't do anything.

Ah I see so they are supposed to be some sort of late game hard enemies. That makes sense.
Though starting with a half-broken crappy ship can also be interesting.

Super trippy and weird but in a good way. The slow and dragging movement made it hard to enjoy it, unfortunately.

I played the browser version. Out of 6-7 attempts, at least 5 had these big cannons in them which destroyed half the ship. None of those runs were successful, it was terribly hard to move around on the scattered blocks. Although the concept is interesting and I see how it can expand into a bigger game with story and stuff.

Yeah, not sure, but I really wanted to move 2 dots at the same time on the level where the red ball is in the middle and you have to swap 2 dots to get their order right.

Surprisingly good graphics!

Hard game!

Nice concept. It works without errors. The drawings and the sound of dialogue is really funny.

Nice concept. It works without errors. The drawings and the sound of dialogue is really funny.

Really good concept, reminds me of Robotarena a bit. The random destroyers are a bit punishing, but it's easy to build a new ship.

The concept is nice, it has the potential to expand with more levels (more tutorials maybe). The music, if improved with more variety, can be great. The pixel perfect movement and the full resets with the bushes is solid ragequit material. The game is not for me in general but I see the appeal. Good job!

Nice. This can totally work as a full game with increasingly complex levels. The light effect is good, and it's fine that the movement is restricted to the tiles. Although it could be totally free movement, and that would feel more fluid. If played on a gamepad with 4 different directional controllers (2 sticks, dpad, buttons) all of the circles could be moved simultaneously.