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Compound Mind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #835 | 3.675 | 3.675 |
Fun | #1014 | 3.310 | 3.310 |
Overall | #1352 | 3.280 | 3.280 |
Originality | #2707 | 2.857 | 2.857 |
Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Character's Minds are joined together, so you control them both at the same time. The objective of each level is to join the characters together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
That's a fun game. Cool mechanics , great art, great game feeling. and finally Great job!!!
@VAJL7 everything felt nice in the game, good level designs, movement I don't have much to too great work guys :)
Im one guy lol
excellent
Love the Aesthetic and the music.
Well done. The floating particles really add a great touch.
BTW, Would love for you to try my game too.
It is an Action Platformer with unique controls.
https://sgt-blade.itch.io/wartorn
Teaser:
I really liked the puzzles, the difficulty of them increased nicely. I eventually got frustrated because when I would turn around or change direction next to some thorns, sometimes one or the other would get nudged into thorns and I would lose my progress. This was especially painful in tight to navigate places.
I liked the polish and the puzzles! I agree with some other commenters that a grid system might have made it a bit better.
Cool game! I loved the visuals, especially how they changed between levels. The game was super difficult but in a good way. The levels were all small enough to where restarting felt fair. The game feels super well polished and I enjoyed it!
If you get a chance, check out my game!
This game was hard as hell, but really well polished. I ended up getting too frustrated on my 10th or so try at the second level, but I still respect the design a lot. Just maybe a little too hard for me. Congrats on releasing a super polished game. Its quite an accomplishment for 48 hours.
Awesome polish, great atmosphere! Nice job!
Very great execution, love the graphics, the music and levels are nice and difficult as well. A bit too difficult on the third one, I'd say though, maybe an optional(?) grid based system could have been helpful?
It took me a while to figure out how to beat some levels but it was a fun game mechanic that both characters move at the same time. the visuals were easy to understand. Great Game!
Great puzzle design! I think my only gripe is the difficulty as others have stated in the comments. Seems to me this would work better with grid-based movement, perhaps with the ability to rewind steps. Alternatively, you could try making the levels a little more open (i.e. make more corridors 2-tile wide instead of 1) to allow more wiggle room for the player. Other than that, great job with this!
The music and art style give me a warm fuzzy feeling while playing. The game is challenging, but solvable, which makes it feel great when you manage to get the two guys together. You've clearly got a great understanding of clean visuals, somber and relaxing music, and some killer-level design. Well Done!
Really neat puzzle game. Has the typical good stuff like difficulty progression & introduction of new & interesting mechanics every X levels. 1 complain I have is that there were so many times that i died involuntarily due to the tiny spaces & hitboxes. Personally I would prefer the hitboxes to be smaller/more lenient OR implement movement snapping. Overall great job!
Really fun. only criticism is to have some more easy levels at the start as it took me a while to get used to the mirror controls. Other than that. good job
Very clever idea, and fits the theme well. I must admit, the first levels could be a little bit easier just so the player can get used to the controls.
Amazing concept, and really clever puzzle design to go with it! I do have to say it can be VERY frustrating at times, although the slow mode was an excellent way to combat this. Still, I'd say the most annoying part was the fact that the hitbox changed when I changed direction, meaning when I was very close to the thorns without hitting them, I would move in a different direction, and they would somehow kill me. For a game like this where the difference between winning and losing is often pixel-precise, it's probably best to have the player hitbox as a perfect square, positioned directly in the middle of the sprite, so the affore-mentioned problem doesn't happen, and frustrate players. Nice art and music, overall, good game.
Really cool concept, Amazing job on doing so much with so little time! The art is charming, the puzzles are great and the game fits the theme like a glove. Great work!
Really cool game! You got me hooked for a while! The second level felt a little too difficult compared to the levels after it. I'd work on easing into the difficulty a little more. That said, I really love how you approached the theme and I thought that the puzzles were really clever!
I did notice one thing that might make the UX a little better. When I'd line myself up for a vertical path, and once I was ready to start moving downward, I'd often hit the corner of the hitbox even though it looked like I had plenty of room. I think just allowing a little more room to move around would make it a little less frustrating when working toward a puzzle.
Overall I think it was a great experience!
Nice game, but quite hard! I liked it :)