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Axiom

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A member registered Mar 22, 2017 · View creator page →

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I had no idea. I use a Genetic Algorithm to evolve Chess boards to a solution which is a different approach than what Chesthetica uses. I didn't spend thousands of hours on my Chess Problems generator! My implementation isn't deep and I've been thinking about generating Go problems, and with a little more work a better set of Chess problems too!

The human caricature is disturbing. Please add the boxy creature feature!

Will there be creature mutation as seen in Evol Pedal? The Dev Log for Evol Pedal said that you were creating a 3D version of that game.

I installed the package and the game played. I was spending time exploring the world. It felt like there are multiple paths through the game.

Didn't run. What did you do to create this game? Do we need a lightweight library or game wrapper that checks for all prerequisites?

$ ./run getaddrinfo: Name does not resolve
Unable to connect to X11 server. Quitting.

I tried the emulated virtual machine and the video can skip ahead by a fraction of a second. I tried the SDL approach and I can't get it to load.

$ ./launch_sdl.sh luajit: error loading module 'lua-db.lua_db' from file '/home/dave/Downloads/lgj2019/lua-db/lua_db.so':
        liblua5.1.so.0: cannot open shared object file: No such file or directory
stack traceback:
        [C]: at 0x55768af820a0
        [C]: in function 'require'
        /home/dave/Downloads/lgj2019/lua-db/init.lua:8: in main chunk
        [C]: in function 'require'
        /home/dave/Downloads/lgj2019/engine/engine.lua:1: in main chunk
        [C]: in function 'require'
        ./launch.lua:2: in main chunk
        [C]: at 0x55768af2c1d0

This is how your game bails on me now:

$ ./run We do not currently support X11 over TCP
Unable to connect to X11 server. Quitting.

I see more debug symbols on the tail end. I verified that both libsdl-image versions 1.2 and 2.0 are installed...

Failed loading SDL_Image
object.Exception@../D2DGame/source/d2d/window/window.d(75): Failed to load SDL_Image
----------------
../D2DGame/source/d2d/window/window.d:75 d2d.window.window.Window d2d.window.window.Window.__ctor(int, int, int, int, immutable(char)[], bindbc.sdl.bind.sdlvideo.SDL_WindowFlags) [0x83749387]
../D2DGame/source/d2d/window/window.d:43 d2d.window.window.Window d2d.window.window.Window.__ctor(int, int, immutable(char)[], bindbc.sdl.bind.sdlvideo.SDL_WindowFlags) [0x83749117]
../D2DGame/source/d2d/toolkit/game.d:94 void d2d.toolkit.game.Game.run() [0x837481a3]
source/app.d:105 _Dmain [0x836ef450]

I've had great results using VirtualBox. That is a boot image? I think I could give it a try through VirtualBox.

This probably doesn't help you.

(gdb) run
Starting program: /home/dave/Downloads/Spacing2/lgj2019 [Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Errors loading SDL:
7FFFFFFFD7387FFFFFFFD758
7FFFFFFFD7387FFFFFFFD758
7FFFFFFFD7387FFFFFFFD758
7FFFFFFFD7387FFFFFFFD758
Errors loading SDL_Image:
7FFFFFFFD7387FFFFFFFD758
7FFFFFFFD7387FFFFFFFD758
7FFFFFFFD7387FFFFFFFD758
7FFFFFFFD7387FFFFFFFD758
7FFFFFFFD7387FFFFFFFD758
7FFFFFFFD7387FFFFFFFD758
Failed loading SDL_Image
object.Exception@../D2DGame/source/d2d/window/window.d(75): Failed to load SDL_Image
----------------
??:? [0x5555556359c0]
??:? [0x55555563e98a]
??:? [0x555555626b0d]
window.d:75 [0x5555555d7fe6]
window.d:43 [0x5555555d7bba]
game.d:94 [0x5555555d698a]
app.d:105 [0x55555558ec70]
??:? [0x55555562678f]
??:? [0x555555626687]
__entrypoint.d:8 [0x5555555bfe94]
??:? __libc_start_main [0x7ffff7c0709a]
??:? [0x55555557af6d]
[Inferior 1 (process 15141) exited with code 01]
(gdb) bt
No stack.
(gdb)

Despite installing libsdl_image versions 1.2 and 2, this couldn't run:

Errors loading SDL:
7FFCB50211307FFCB5021150
7FFCB50211307FFCB5021150
7FFCB50211307FFCB5021150
7FFCB50211307FFCB5021150
Errors loading SDL_Image:
7FFCB50211307FFCB5021150
7FFCB50211307FFCB5021150
7FFCB50211307FFCB5021150
7FFCB50211307FFCB5021150
7FFCB50211307FFCB5021150
7FFCB50211307FFCB5021150
Failed loading SDL_Image
object.Exception@../D2DGame/source/d2d/window/window.d(75): Failed to load SDL_Image
----------------
??:? [0x55f3be737630]
??:? [0x55f3be7405fa]
??:? [0x55f3be72877d]
??:? [0x55f3be6e0c45]
??:? [0x55f3be6e01c2]
??:? [0x55f3be6df9cb]
??:? [0x55f3be6b7052]
??:? [0x55f3be7283ff]
??:? [0x55f3be7282f7]
??:? __libc_start_main [0x7f52137f109a]
??:? [0x55f3be6aacad]

The menu seems to flash on my screen before terminating:

Checking '/dev/input/js0'
Failed to init libevdev (Invalid argument)
Checking '/dev/input/event15'
Checking '/dev/input/event14'
Failed to init libevdev (Bad file descriptor)

I was fighting an alien square using my joystick and it terminated with:

./mooncommander: symbol lookup error: ./mooncommander: undefined symbol: SDL_GameControllerRumble

It helped and I needed one last package: "libsdl2-mixer-2.0-0". Stick it into your Ubuntu play instructions to run:

sudo apt install libsdl2-ttf-2.0-0 libsdl2-mixer-2.0-0

And add a game loading script with:

LD_PRELOAD=./liblua5.3.so ./mooncommander

I found that Ubuntu needs the "libsdl2-ttf-2.0-0" package:

sudo apt install libsdl2-ttf-2.0-0

I tried using LD_PRELOAD on all of the Lua shared library objects and nothing matched. Preloading libraries looks like this:

LD_PRELOAD=/usr/lib/x86_64-linux-gnu/liblua5.3.so.0 ./mooncommander

I couldn't figure out how to run this game on my Ubuntu 18.10 variant.

I like it! The controls are a little awkward though.

Plot wise. Does this game play to an end?

This repeats many times.

9624  execve("./kmsshooter", ["./kmsshooter"], 0x7ffdb225c2e8 /* 53 vars */) = 0
9624  brk(NULL)                         = 0x55b9ac85b000
9624  access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory)
9624  access("/etc/ld.so.preload", R_OK) = -1 ENOENT (No such file or directory)
9624  openat(AT_FDCWD, "/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 3
9624  fstat(3, {st_mode=S_IFREG|0644, st_size=158527, ...}) = 0
9624  mmap(NULL, 158527, PROT_READ, MAP_PRIVATE, 3, 0) = 0x7fbb4d4a3000
9624  close(3) 

This program didn't quit after the error, it was using CPU time until I stopped it.

I ran around.

This game failed to play.

amdgpu_device_initialize: amdgpu_query_info(ACCEL_WORKING) failed (-13)
amdgpu: amdgpu_device_initialize failed.
do_winsys_init: DRM version is 3.26.0 but this driver is only compatible with 2.12.0 (kernel 3.2) or later.

.....

I attempted to play the game. I don't understand why I wouldn't have a CPU feature for this.

qemu-system-x86_64: warning: host doesn't support requested feature: CPUID.80000001H:ECX.svm [bit 2]

qemu-system-x86_64: warning: host doesn't support requested feature: CPUID.80000001H:ECX.svm [bit 2]
qemu-system-x86_64: Initialization of device e1000e failed: failed to find romfile "efi-e1000e.rom"

I think I'm stuck.

I just noticed the directional pad on the joystick does work. I still can't do any other actions outside of moving left and right.

I can't seem to jump. It doesn't use my joystick which Godot makes easy to incorporate.

This game doesn't play without a .pck file!

The archive file is empty.