It鈥檚 not a bug! If you take damage and lose your hull/canon you cannot aim any longer. You must enter 3D mode (press and hold E), and find the parts to repair the tank!
BaconBitsDev
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I like the reticle but I noticed that it doesn't always line up with the bullet trajectory - specifically the it's in the 45's in each quadrant. Really impressive that you were able to get a multiplayer in 10 days, great job. Would love a machine-gun or a powerful charge shot that blasts through multiple enemies, and possibly a way to revive your partner! GREAT job though.
Nice work, I think the art style is neat. As others have mentioned, I'd love some feedback on hitting the enemy/parrying. Also, I'm not sure it was intentional, but the character slides a bit if you are pressing a directional input while using the charge up attack - the slide happens just as the attack is finishing up. I'm not sure the background music fits the theme, though I think song is nice in general. Overall good work, I can tell you worked hard on it!
I enjoyed this game's aesthetic a lot! Not sure why I can suicide, but maybe it's something mechanical later (I will have to come back to it to finish). I love the lighting effects. I did notice the coyote time, so cool stuff there. Is it intentional that you still seem to throw lights in the light dimension?
Absolutely love the music.
Overall great job!
This was fun! Very neat concept, and I love that you had a story - that's something a number of the games are missing (including ours haha). The collider on the frog would sometimes cause it to be stuck in the jump animation (guessing you do a grounded check that's not getting triggered). The underground area got me all kinds of stuck for a minute (not because of the game, just because I couldn't figure out the order of operations haha!) I enjoyed it, great job!
This was fun! Very neat concept, and I love that you had a story - that's something a number of the games are missing (including ours haha). The collider on the frog would sometimes cause it to be stuck in the jump animation (guessing you do a grounded check that's not getting triggered). The underground area got me all kinds of stuck for a minute (not because of the game, just because I couldn't figure out the order of operations haha!) I enjoyed it, great job!