I'm glad that you enjoyed it.
BaconSmellsGood
Creator of
Recent community posts
That's fair the mechanics aren't very typical and because I only had 1 play tester (myself) I thought the mechanics were intuitive to grasp guess not though. I'll try to make more in depth tutorials that take into account everything in the future. I'll explain the mechanics here in case anyone who is interested wants to know. So, the number on the dice indicates how far you will go. So, if you have a dice with 6 on it and then if you use it on the "Move" ability then you will go 6 spaces either to the left or right (depending on which slot you put the dice in, the left or the right slot). The "Dash" ability will move you half the amount on the dice rounded down. So, if you have a dice with 5 on it you will go (5/2 = 2.5 rounded down is 2) you will go 2 spaces either to the left or right. Also if you put a 1 into the "Dash" ability then you won't move at all since 1/2 is 0.5 which if you round down is 0. The "Jump" ability is like a "Dash" upwards and then in either direction you choose (left or right). If there is an abstuction in the way your ability won't work at all. So, if you try to move 4 units but, there's a tile 3 units ahead then your ability won't move you at all. Another thing is that you only fall when you use up all of your dice and you can only die if you fall on a spike. When writen out like this it sounds kind of complicated but, well, I guess it is a bit complicated. (hope this helps)
The player sticks to walls if you jump and then walk in the direction of the wall which feels odd. If you don't want this to happen you can create a physics material 2D with all values (friction, ect) set to 0 and then attach it to the collider 2D that you use for your player. This souldn't really affect anything else in your game only the sticking to walls part. Aside from that it's fun to play.
Hey cool game but since your using unity webGL you can using auto detect size in the embedded options for your game this will make sure you whole game fits in the embedded window(go to your dashboard and press edit on this game then scroll down to embedded options and click on detect size you should see auto unity webGL) (also I think you forgot to make the music loop) Great game .