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BaconSmellsGood

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A member registered Aug 03, 2020 · View creator page →

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I'm glad that you enjoyed it.

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Thanks for playing.

That's fair the mechanics aren't very typical and because I only had 1 play tester (myself) I thought the mechanics were intuitive to grasp guess not though. I'll try to make more in depth tutorials that take into account everything in the future. I'll explain the mechanics here in case anyone who is interested wants to know. So, the number on the dice indicates how far you will go. So, if you have a dice with 6 on it and then if you use it on the "Move" ability then you will go 6 spaces either to the left or right (depending on which slot you put the dice in, the left or the right slot). The "Dash" ability will move you half the amount on the dice rounded down. So, if you have a dice with 5 on it you will go (5/2 = 2.5 rounded down is 2) you will go 2 spaces either to the left or right. Also if you put a 1 into the "Dash" ability then you won't move at all since 1/2 is 0.5 which if you round down is 0. The "Jump" ability is like a "Dash" upwards and then in either direction you choose (left or right). If there is an abstuction in the way your ability won't work at all. So, if you try to move 4 units but, there's a tile 3 units ahead then your ability won't move you at all. Another thing is that you only fall when you use up all of your dice and you can only die if you fall on a spike. When writen out like this it sounds kind of complicated but, well, I guess it is a bit complicated. (hope this helps)

Really fun to play and you really have to be careful not to get traped.

The player sticks to walls if you  jump and then walk in the direction of the wall which feels odd. If you don't want this to happen you can create a physics material 2D with all values (friction, ect) set to 0 and then attach it to the collider 2D that you use for your player. This souldn't really affect anything else in your game only the sticking to walls part. Aside from that it's fun to play.

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Really like the game although I got stuck on rooms 1, 3 and 6. I have no idea how to progress. Aside from that, it was really enjoyable (love the sound effects).

Cool Game, nice visuals and the sound effects are adorable

Got it thanks for the reply.

The art looks nice and the music is very fitting. The gameplay is fast and very enjoyable. My one complaint is that the location of the score (right in the middle of the screen) is a bit odd.

Oh, thank you I just tried it and it worked.

I like the idea but I can't figure out how to play. I'm stuck at the tutorial, at the part where it asks the player to drag the dice into the 1, 2 tower slot. I keep trying to drag it in but it doesn't do anything.

Ya, I wanted to put a more in depth tutorial so that players would get used to the system step by step, but I ran out of time.

I tried clicking that before, but it didn't work (might be a rare bug).

Nice visuals. The game is somewhat short though.

The visuals are great and although its not perfect. The concept and what you do have is really impressive.

Cool concept and the visuals look nice.

Really nice music. Love the art. Everything looks awesome.

Awesome art and really nice animation. The game is fun with a little tweaking I would never be able to tell that this was a jam game.

The difficulty curve is like a mountain. Maybe a few simpler levels at the start would be better. Cool visuals. I think the embeding setting for your game are a bit off. Maybe check the settings on itch. 

Cool music, nice animations but, if I run out of chips on my turn I get softlocked out of the game.

Thanks I'll think of tweaking the controls  a bit more (In the next jam).

I meant to say that  it was slightly off and    not a major problem (In ever comment I give I try to give feedback since just saying the game is good won't help it become better but, I will edit my comment to reflect the severity of my criticism in the future).

Great game and cool music my only critic is that the title (Amalga) didn't go away when the instructions on how to play the game came up.

Fun game great art cool music but I feel like every puzzle before 10 is way too easy and at 10 it spikes in difficulty

Thanks, I should have spent more  time    balancing  it.

It would be nice if you couldn't switch between your torch and  gun so quickly because now I can have my torch out most of the time, get close to an enemy,    switch to my gun and spam click to kill them all. Besides that it is a really fun game with a nice sound track.

I think the start of the game is  a bit  misleading also  my balloons kept going under me  which was a bit annoying.  

I wish that the main platform had a texture I think that would help a lot with depth perception in this game especially when you have to get a star far away from the camera   

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The game   is great  but it    feels ever so slightly too   floaty.

The sound effects are a bit loud and you posted a development  build (meaning that you get error messages on the screen). When you build a unity game make sure you don't have development build on. Besides that it's a fun game that looks great

Thanks, I think that I want to make    this a full game

Hey cool game but since your using unity webGL you can  using auto detect size in the embedded options   for your game   this will make sure you whole game fits in the  embedded window(go to your dashboard and press edit on this game then scroll down to embedded options and click on detect size you should see    auto unity webGL) (also I think you forgot to make the music loop) Great game .

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I found a little glitch (maybe?) if you move towards the wall you stick to it don't know if it is intended or not, awesome game btw.

Sorry, I hope you enjoyed it

Thanks

Good game 8.5/10 maybe make the speed a bit less it feels odd

Some sound effects and music would be nice

Please add more exiting music while placing platforms this music is a bit too boring.

This is such a cute game if you were to add music then it would be perfect 9.5/10.