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A jam submission

Zoulkin RebellionView game page

Get to the end with cool movement abilities
Submitted by BaconSmellsGood — 13 hours, 50 minutes before the deadline
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Zoulkin Rebellion's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18233.2003.200
Overall#33542.5332.533
Enjoyment#37492.2002.200
Presentation#41672.2002.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player uses dice to move

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I like the movement mechanics, they are different and add that randomness, which requires player to plan each move. It could have been shown clearer to the player, but for such short time it's good anyway.

Developer

I'm glad that you enjoyed it.

To be honest I didn't quite understand how the game mechanics worked, I ended up just placing dices randomly and not really understanding the numbers significance. It was also confusing when one dashed and ended up in the air over the spikes and not dying.

Developer

That's fair the mechanics aren't very typical and because I only had 1 play tester (myself) I thought the mechanics were intuitive to grasp guess not though. I'll try to make more in depth tutorials that take into account everything in the future. I'll explain the mechanics here in case anyone who is interested wants to know. So, the number on the dice indicates how far you will go. So, if you have a dice with 6 on it and then if you use it on the "Move" ability then you will go 6 spaces either to the left or right (depending on which slot you put the dice in, the left or the right slot). The "Dash" ability will move you half the amount on the dice rounded down. So, if you have a dice with 5 on it you will go (5/2 = 2.5 rounded down is 2) you will go 2 spaces either to the left or right. Also if you put a 1 into the "Dash" ability then you won't move at all since 1/2 is 0.5 which if you round down is 0. The "Jump" ability is like a "Dash" upwards and then in either direction you choose (left or right). If there is an abstuction in the way your ability won't work at all. So, if you try to move 4 units but, there's a tile 3 units ahead then your ability won't move you at all. Another thing is that you only fall when you use up all of your dice and you can only die if you fall on a spike. When writen out like this it sounds kind of complicated but, well, I guess it is a bit complicated. (hope this helps)

Submitted

This is a really interesting and unique idea for the game! I would say that it is confusing to understand what the impact of my actions will be. All in all, good job!

Developer (1 edit)

Thanks for playing.

Submitted

Really fun idea for this game. It can be a bit confusing at times when things dont move how you expect but I think the concept is very cool. Nice job!

Developer

Ya, I wanted to put a more in depth tutorial so that players would get used to the system step by step, but I ran out of time.