Thank you that's great feedback. Many people have said about multiplayer so I am going to look into adding controller support and using the analogue sticks. Thanks again. We worked really hard to get this together in time!
Badgers Pit Studio
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Thank you for such amazing feedback. Yeh we played around with using keyboard but it felt so stiff and not as fun to play. By doing it like this we were also able to make it mobile friendly without to much extra work. Would love to do a racing game with these mechanics. Maybe something like the old micro machines games on the sega/PS1.
They are great questions! As a two-person team, I handle the programming while my friend, an amazing 3D artist, takes care of asset creation. Working with 3D in GDevelop is quite different from 2D. We're used to Unreal's editor, but for this project, we spawn most of the game at specific coordinates on event begin play, so the editor wasn't used much. This includes the UI elements which we identify the users screen width and height to determine where the UI will get created. I hope this helps! Feel free to ask for more info.