Cool! Finally a jam I can actually attend :D
Balduranne
Recent community posts
I'm finally looking into making a game this year, but I was wondering what people here would recommend for sound creating/editing?
I have an ancient Audacity version, but it feels rather insufficient in actually making new sounds. Ideally something free, but I'm not above buying a program if it's not more expensive than $100
Oh my... I regret waiting and buying it on a discount, but hope it is better to buy here on itch then on Steam (better revenue share), and ask my partner to buy awesome soundtrack too.
So many outfits.. so many stunning landscapes and backgrounds.
So many things hits home even if I am not from Hong Kong of 80ties, but I am glad it was not too much heavy for me (like... uh.. The Chinese Botanist's Daughters movie) and.. gives me strength.
Great to get to know about some real people and places of Hong Kong, and.. food not just been food.
I hope to see another insane work of yours.
Thank you Oracle & Bone, greetings from Ontario.~
The graphics are gorgeous and it's what drew me in to give it a try. I like all the options available as well.
I'm not too sure about the durability mechanic - Like yes, you seem to get equipment very often, but it just seemed like more of a nuisance/busy work mechanic that doesn't add much in a game like this.
The combat was alright so far, I love the enemy designs - Very cute.
Input with a keyboard and mouse was a little odd... Maybe add an option to use "E" for confirming/using if WASD is used?
I actually grabbed it alongside the soundtrack the last time it was free, and I'm glad because the music is great.
Some feedback:
- I wish there was an option to adjust text skipping. I read fast, but sometimes it would skip a little unexpectedly so I had to pay close attention to the screen during dialogues.
- Walking around the fjords was a little jarring with how quickly you traverse seemingly huge distances and the perspective. While I'm glad I didn't have to spend 5 minutes trawling through a scenic countryside, it felt a little odd. I feel like some distances could be shorter or a few screens skipped.
- Other users didn't like how easy the puzzles were, but I think they felt just right - I don't like moon logic in adventure games. My only complaint here is the final confrontation - It took me a while to notice that the two dialogue options changed how high you'd end up. If I had to think of a suggestion there, it would help if you had more time to do something as you're hanging.
Other than that, I have to restate how much I enjoyed it! I was really sure that we'd Ruth's mother on the ship somewhere or at least have her mentioned. I also hope that the blue space Hindu picked up the spare dilithium salt crystal on their way back ;)
I recently learned that there IS a tabletop presence here and I feel less bed about my stuff!
I didn't notice a Shadowrun section, but where would I post my Roll20 tokens? I originally made them for our own game but that fell apart a few years ago so now I'd be happy if anyone got any use out of these. I'm also making more for that explicit purpose.