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bandicooties

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A member registered Apr 24, 2019 · View creator page →

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Thank you. And whew... I'm so glad some of the humor came across; I was afraid it was going to leave everyone dazed and confused o.O.

Sorry! Thank you for telling me. It's looking like I'll have to do some tweaks to the "help" and synergy system to make it easier to finish.

Your comments really help me, so thank you!

Huh. Thanks bearhunter. I will have to tweak the synergy values for more "wiggle room" then. Or make it more explicit how much one needs, something... Gives me food for thought. Thanks!

Thanks for your perspective, sudhan. Sometimes I forget the international community out there. I'll have to keep that in mind next time. :-)

Thank you for your gracious words. I really wanted to get some art & sound in it, too! The deadline smacked me down brutally, though, because the story kept getting bigger as I wrote it.

Thanks for your comments. There aren't many different endings, I'm afraid. Just a bonus and an epilogue if you whip up enough synergy.

Squeezing all four bits for what they're worth! Excellent on so many levels, as others have said, but I have to point out how great the music is, too. It set the mood without being too chip-tuney. I especially liked the mysterious "library" song.

Anyways, you gave yourself a tough challenge, and met it 100%. Well done!

I found the Easter egg, but couldn't figure out what to do with it :-D You pulled off so much in a limited time. The animations, map, the shaders, cutscenes. It's beautiful, charming. Snow jumping is an interesting mechanic, too. I wanted to play all day in the snow TBH. It certainly has a storybook feel to it and will serve you well in the future . Well done !

Wow, there's a lot of game here! Love the idea of acrylic colors that give the characters separate personalities (even though they're the same model). Shipwreck on a lush planet is a great theme to show contrast & mystery. The "protocol" stats are nice, too. Plus, saving and tutorial? So much stuff...


The mazes were tough. I didn't mind "the mountains" because it took something more interesting than trial & error to solve it.  "Tundra" was harder to find the trick (if there was one), so I didn't finish that one. Would liked to have heard more "side story" over comms during adventures, just to keep it more interesting & flesh out the world.

Anyway, kudos! Even with the help of Smile, it's amazing you could get so much in there in 9 days!

Yup, I needed this today. Thanks! I love that I could go in guns blazing or try a more stealthy approach. The barrier layouts helped make it more than just a run & gun, and the different terrain made it feel bigger, like a city. I didn't know what the story was, but I had fun!

Fantastic. The writing handled the slow-burn of realization perfectly. And of course the symphonic track and all the cute visuals, plus the left-right mechanic--all of it was superb. Though I did feel there was a missed story opportunity on the final level with the "A" key if you know what I mean.

Very cool! This was the first 3d entry I played, so it got me jazzed up. You did a ton of modelling, animation, effects, and mechanics, which I guess was a huge time suck, but it was fun to explore your 1940's book world anyway. The "knock" puffers got me immersed immediately, and the writing had sass. I can see where it's heading, and I like it!

Love the intro "tunnel of light," the overall scribble style, and the cool looking parallax background. Liked all the jokes ariah52 was cracking, too. Once I learned how to jump on edges, the platform part wasn't so frustrating, and I enjoyed the journey. The art, music and writing smoothed out all the rough edges, so gg!

I'm jealous, frankly. All the elements fit great together, in a tight, compressed thriller. I was so engaged, I didn't even realize it was just one audio loop, one morphing background, and some text.

You were able to prioritize what was important to your game, and laser-focused on those things. Great time management for the jam. I need me some of that.

Well I got addicted to this one and burned an hour or so playing. Like Flappy Bird for people who can't put a puzzle down. I still can't figure it out, but I love the style and this feeling of trying to "touch the outside world" from inside a decrepit bunker with the world's crappiest PC. And who doesn't like a little Chopin while the wasteland irradiates?

"The smokey strands of the monster recede…"  Nice and creepy, especially with all that hairy goo! The story starts out humbly, but the imagery gets gloomier and more ominous as you go. I could feel Trevor’s fear build the deeper he went. Would like to see more emotion in your style—we readers are dumb creatures and really do need to be told & shown how to feel, even though I know that you were feeling it :-)

FYI: you have a bug. The “Turn back.” passage is a dead end, and ends the story. I got stuck there and had to clear cookies & reload to keep playing. I avoided “Turn back.” links when playing again, and was able to finish the game.

Nice. That square avvie moves at just the right amount of slow. I could feel the days slip by. So real... too real...

Super cute, funny and heartwarming. Love the sunflower, brah :-)