Has nothing to do with updates, the itch.io version doesn't support in-game purchases. all the others do.
Baron
Recent community posts
The itch.io version doesn't support DLC, pets are DLC. So nobody with a itch.io copy of among us is able to buy pets or any other DLC. That's just how itch.io works sadly. You'll need to use the steam key, then buy the pets via steam, and I believe the pets will still show up whilst playing through the itch.io version i think (i can't confirm this lol) so you don't have to use steam to play with the pets.
You can check when the game was last updated, so if it was updated recently you'd know that it's on the latest version. I think a good way to check this is compare the last update on mobile (mind you steam and itch.io should update a lot sooner than any other platform, Android being the 2nd fastest to be updated and then iOS dead last as always LOL) and see if they dates link up and that's probably a good way to check.
I can't remember if steam indicates when the game was updated, so if there is a way to check when the last time the steam version was updated then that's actually more accurate way of comparing the update times to see if either are on the same version or not.
That's not possible sorry. Only possible if you're using the same platform. I suspect once they implement an account system this should be possible but at the current state nope.
This only works if you're using the same account i.e when you get a new phone simply using the same playstore account as you did in your previous device, if you're on a new computer use the same steam account as your previous computer, on your new iOS use the same app store account as your previous iOS device and you'll always have your purchases with you.
That's the only way for the meantime.
If you're using a mac, understand that there's no mac port to begin with lol
You're best bet would be PlayOnMac or Nox if there's a mac port for nox that is.
And at least describe your problem in detail along with what platform you are trying to play the game on. This information helps us to at least understand what you are trying to stay. Because it's as easy as un-ziping the folder then clicking the application to run the game and get the game going. it's really that simple lol.
So unless you're trying to play on Mac, understand that there's no mac port to begin with :P
Originally I was thinking if you didn't need to install the game probably doesn't make a locallow folder but after some thought i'm sure I'm wrong about that. Shouldn't matter at all to begin with. So long as you're able to open the game the game data will be saved in local low if not, at least somewhere else. So yeah I was wrong to ask for the screen shot but i was just curious if you needed to install the game or not like steam. Idk if you are able to get the steam version and install it and see if that will create the folder in LocalLow. I'll try find out where else the folder can be found.
It used to be like that, and it caused hosts to kick impostors without them getting voted by majority and a lot of people found that annoying. They wanted to at least defend themselves but hosts would just kick them and that's that.
So this measure was implemented to prevent that. If people collectively agree to kick someone out mid-game at least it is done with the consent of others and not just the host. That way a fair amount of people will accept the decision being made. If the host just did whatever they wanted it would spoil the experience of the game.
Kicking and banning after the game is different because you can now decided to keep them for the next game or not and it also allows *new* people to join before the start of the game. I think getting new players into the lobby while removing those you no longer want is what makes the difference here. As you can't replace people mid-game.
When you kick a crewmate mid-game the game removes their share of tasks therefore lowers the total number of tasks among all crewmate members and therefore tilting the favor towards the crewmates. How? The less tasks needed to be completed the quicker they can end the game before the impostor killed all of them. This can be the same with disconnecting mid-game. But in most cases this is a server-sided issue or just an issue with connection between the player and the server depending on wifi strength in general.
When you play 1 impostor games, the host doesn't need to convince people to vote the impostor they can just kick the impostor and win the game, NOW this is not how among us should be played... EVER! And this was basically what people were doing when hosts had the power to kick people mid-game without anyone's consent.
In a 2 impostor game, the host could do the same thing, except the only difference is the game doesn't end until both impostors are out. With 2 impostors, kicking the first impostor you find prevents them from being a ghost to help with other impostor. so this tilts the favor towards the crewmates. This more or less applies with 3 impostors as well.
Well I am still interested to see what the contents are that people are downloading, but i'm starting to assume that regardless of that, when you open the game it should automatically make an innersloth folder somewhere on your computer. i recall someone having a similar issue where it was not found in LocalLow, and i forgot to take note of where else they found it. :(
I guess I wasn't being specific as to where it applies/covers.
The last paragraph regarding, "Online games should have a better moderation support than this." is pretty much what is intended with the account system. At the same time it will also be tricky too, because they'd still need to figure out a way to review the matches people had for them to see what happened, what offenses were made, and then decide what form of punishment is suitable for said offense.
Then to add on to that, the account system allows for adding of friends, basically if you meet good people like you mentioned, you can add them so if you guys need to change lobbies it's easier to find each other. The game is mostly aimed at people playing with friends rather than randoms. Even though majority would still end up in random public lobbies. That's pretty much the risk you're just going to have to bare with until this account system gets implemented and tools for moderation are added to it as well. And I'm really happy they are working on it as well. Now that they have the Henry Stickmin game out of the way and pretty much abandoned other game ideas to fully give it their all to get Among Us to where they'd love it to be. I believe there's still hope to resolve these issues. And I look forward to seeing what happens next.
Now regarding the fix for ban/kick mid-game. It can easily be abused if the host can perform this action any time during the game, I don't know if you took this to consideration. BUT if you are playing with friends and there's people who are being an issue it only requires 3 people to kick unwanted people mid-game during a meeting. These features were added specifically for these kind of issues. But I understand being a ghost this isn't possible. So it's best to get them out while you're alive.
Another thing you probably never knew as to why account system nor in-game moderation was never an idea was due to the fact that initially Among us was never designed to be an online game, only a local game to played with friends in real life. So there was no need for these to begin with. But, down the line things changed (for the better) and online support was added for people to play with other people around the world. By the time they got this far, and due to how small the player base was, again this wasn't that big of an issue compared to what it is now.
So yeah a lot of you new Among Us players aren't really aware of the history of this game and as to why it is the way it is right now. It's totally understandable. And hopefully you can also see things from the developers side as to how they ended up with what we have in the game right now. Things have changed so much and so fast especially after how the player-base/community had be stagnant for so long. I expect it to be some what overwhelming, especially since they only have 1 developer that works on the back end of the game (coding/programing). There's a lot on their plate right now. And I totally understand the issues you and many many other fans are having. It's very much relatable.