I wouldn’t say it’s as complex, but it definitely influenced combat in this game. Do check out the demo if you want to see how the combat plays out.
Barreytor
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I apologize if the pointless door at the end caused any confusion. It was intended to be used as part of the ending cutscene, but the ending changed so it’s now nothing more than a mere decoration.
As for the gallery access, scenes are only unlocked by seeing them at least once, but afterwards are unlocked in the gallery, and the gallery, in all save files.
Ah crap, I can’t believe I forgot to put that as a note. The error’s it giving out here is that it’s not finding the RPG Maker VX Ace RTP which is, for the time being, required to run the demo as it is right now.
Off the top of my head, yes, all of them do make use of DirectX in one way or another. I suspect the problems here arise not from the usage of DirectX, since it’s pretty much standard in Windows, but from the specific implementation of it used in this particular engine. Then again, having no way of replicating the problem means this is just pure speculation on my part.
Due to not being able to reproduce the problem, and not being able to give a proper solution, I’ll just go all the way and make a version of the game without the performance-enhancing alternate executable. Performance will suffer, to an extent, but it’ll function. I’ll say something when I upload it.
Oh. I see. Looking around, it seems the problem is common, and apparently the way to fix it is getting the DirectX End-User Runtimes (June2010) package (link to Microsoft’s download page) which actually installs additional DirectX stuff that’s not in the main packages. I may have not found that problem due to something along the way requiring that and having it installed beforehand.
It should fix the problem. If it does, I’ll make a note on the game page.
The terrible, horrible bug which made text infinitely fast after alt-tabbing hit me a few times, thankfully it’s short enough to not have to worry about restarting. Although I did end up hitting every key in my keyboard until hitting F1 fixed that.
Other than that, it’s a pretty good short little thing, too bad there wasn’t time to add sound for the jam, I’m looking forward to that.
Thanks for the feedback!
Yeah, feedback after the initial release was generally what you said, about the sex scenes. Currently still trying to think how to change that, though there’s a chance the whole game’s plot (or lack of it) will be replaced entirely to fit the new way to obtain scenes.
That might mean redoing the scenes, too, but if things just don’t work, no reason to try and keep them without changes.
From what I know, there should be no problem running any Python thing on a Windows computer since it's a language not unlike Java in that it has its own runner machine to run its specific code.
All Py2Exe does is bridge the gap and make Python not be required to be installed in the target computer, so, I don't think you're going to have any problems with what you want to do.
Personally I do like that thing about Game Maker. Kind of a way to ask "Are you really sure you need HTML5/Android/iOS/Whatever export?"
Double really with how expensive the Android/iOS exporter is, though personally, even when I got it for GMS:1 back then with those humlble bundles, it just... went completely unused and forgotten.
Kind of a shame that Mac/Linux exports (which come included in the base pro version) do require computers with those OSes set up connected to the developing system.
I've got a sound that's good and close enough to rod P going into slot V, but it's only good for when the mounting assemblies hit each other.
If anybody knows any tips on how to make a sound that approximates the sound of the lubricated friction between those two parts when the mounts don't hit each other, I'd be thankful.
(if anybody wants to know the one I have, it's something like slightly wet hands holding each other by the fingertips and "clapping" with the free part)
Thanks, though I'm sorry about having had to leave things like those unexplained (basically dripping wet changes the rub animation to a penetration animation, and creampie makes that do more damage)
I would have liked to get it more polished, but I already rode the time limit to its... limit, to get it at least done.
I'll see if I can set up a more polished demo thing with a possible overhaul of the combat system in time for the _other_ lewdjam.