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Project Talk

A topic by Jubell created Dec 01, 2017 Views: 1,445 Replies: 16
Viewing posts 1 to 13

So let's hear about the kinds of projects everyone is working on or even looking forward to seeing. Are they long term efforts or starting from scratch? Something that will take a while to play or short and sweet? What programs are you using to make it - or are you crafting it from scratch? 

Submitted

Howdy I'm actually working on a new project using Assets I've been working on over the past few years I though it'd be nice to start fresh I'm a sucker for platformers so that's what my game is going to be. Set in a fantasy world your main character is tasked with rescuing various fairies from bandits, trolls and other fantasy baddies who seek to use their powers for ill gain. Gonna try and keep things simple yet sexy  and see just how far I can get this this. I'll be using Unity and my own sprite assets. I'm going to be streaming progress on this for the next couple of days, it should be a lot of fun.  https://picarto.tv/NoodlesTheCat
 Good luck on your projects every one and as always, Have fun.

Submitted

I'm making a pretty small puzzle game. I just want to polish it a lot and for it to be fun to play.

Submitted(+1)

I decided to go with an old school style text adventure. Got four rooms designed so far, out of roughly ten. Going to be reasonably short to finish in time for the jam and not interfere with my main project. xD

Submitted(+1)

Gladly I found a team who are helping me develop the game, still, we are aiming for a simple single screen arcade game. For now, it's called succubi tapper, in it, you play as a succubus waitress and the objective is to serve beers to several customers in the bar, hopefully, it will be fun and lewd XD.

Submitted

Working on a short interactive animation featuring Wonder Woman and Mongul.

(1 edit)

I should contribute as well. I'm working on a text based game with custom art. It involves magical girls but the erotic portions are all gay/bara/yaoi. I'm working as much as I can so if I don't finish it for THIS jam then I'll try to get it done for the other one. I really want to see it through. I'm using Twine to make it and basically had to make the battle system as best I can while still having it be interesting. I've learned a lot!

Submitted

I'm going to try and make some sort of first person dungeon crawler, not entirely unlike "Lightning Warrior Raidy", to give some idea.

Submitted(+1)

Think Rocket League... in the air... with flying succubi.  

Gonna start blendering the mesh right now!

Submitted(+1)

Well, I just finished mine and submitted it. Probably could have made it a bit longer, but I should probably get back to work on my main project so this month's update isn't small. xD

Submitted

We decided to make a lewd game for Ludum Dare and then we saw this jam was going on. It's about a succubus trying to regain power in Hell. Combat is turn based and there is a large emphasis on upgrading your house and expanding your influence. We also planned to include a dating sim like human world, but didn't have time to implement it for the jam. We are still working on the game and plan to add more soon.

(+1)

Nice, simple and promising game. Keep up the good work guys!  ✌('ω')

(+1)

I've been making NSFW text based games for a few years now.  I currently have two projects. 


The first I have been working on for about three years now.  Its name is The Allure of Wanton Cove.    Until about a year ago I worked on it casually, but then I started working on it more professionally through Patreon.  The game is a bit more than 300k words of content now and includes art.  I've recently posted the game to this site as well.  I'm nearing completion of the main narrative of the game, but still have several side stories I hope to tell within the setting.   The game is a lovecraftian horror game told in the noir style.   Its effectively a detective tale that follows the protagonist as he tries to find his former partner's missing son, and following the clues of the case that ended his career.    I've been told that it can take +8 hours of active play reach the current end of content, and a minimum of five playthroughs to see everything the game has to offer.

https://gatekeeper-a.itch.io/the-allure



The second game is much newer, named Inheritance.  Its been in production for about a year now and has only recently started seeing releases.   (Not yet released on this site)  It follows a young man who inherits a mansion, along with two slave girls.  Its up to the player to decide how they want to treat the girls.  So far the game has received an incredibly positive response.  I plan to share this one here on this site once the next build comes out. 


I make The Allure of Wanton Cove in a program named Twine.  Inheritance is being made in Twee.   Wanton Cove is a solo project that I've been working on alone (I use a cut of the profits to commission art for the game. ).  Inheritance on the other hand is a group project.  I have done most of the writing for the game, but am trying to set the game up so others can contribute as well.  I've also got a couple of people who help with the code as well as a couple of artists who are creating art for the game.


Both of the projects are being actively developed with releases for one of the other coming out a couple of times a month.

Submitted

That sounds super interesting and I hope to read it soon.

I have free versions of all my projects, I hope you enjoy them when you find the time to play.

Submitted

Wow!  A lot of succubi this year.  :P

Submitted

hahaha yes lol