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The Living Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.455 | 3.455 |
Graphics | #5 | 3.273 | 3.273 |
Creativity | #9 | 2.818 | 2.818 |
Gameplay | #10 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great atmosphere and graphics. One negative point is for me the controls. I use german keyboard (QWERTZ) and therefore it is unconfortable to jump with z and dash with x. Better would be if you would use standard controls like shift/control and spacebar as they are basically identical to every keyboard.
Great atmosphere and graphics. One negative point is for me the controls. I use german keyboard (QWERTZ) and therefore it is unconfortable to jump with z and dash with x. Better would be if you would use standard controls like shift/control and spacebar as they are basically identical to every keyboard.
Menu screen was super atmospheric and catching, visuals and sound on point.
However my monitor runs at 144fps, and that screwed with the timing of the game - so I couldn't pass the first wall :(
I'd love to write a review if this will be fixed later on. I'll skip voting
Challenging level design, I enjoyed it.
A bit hard to play, but interesting concept.
I LOVED the atmosphere of this game. The music fit perfectly with the sort of fungi theme/vibe and the spikes and boulders tied it in well to the theme. The color scheme was also great for the vibe.
Amazing music also added to the atmosphere.
My one critique would be the movement. I had trouble controlling the character and double jumpy seemed a little finicky (although I could just be kinda bad at it too haha).
Thanks for the review, and glad you liked my music! :D
The game was interesting enough, but I found that the gravity was wayyy to high for a platformer game, and some of the levels felt a bit frustrating. The title art is pretty cool though. I didn't get to complete this game since I got stuck on the big open room, but from what I've seen it's nice, but could use some work.
Thanks for your feedback! I tried reducing the gravity a bit and you're right, it feels better with it like that but with the deadline over, it'll have to remain as is. Guess I should have play tested that a bit more.