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beeqlass

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A member registered Apr 28, 2024

Creator of

Recent community posts

thank you so much for your comment && feedback !!

we definitely want to include a hard tutorial - because it seems like a lot of people are confused on how the game works, unfortunately. but we didnt have time. i saw your comment about the settings button LOL - thats 100% planned to add in, with settings to up/downscale the UI, music settings, etc. we have assets drawn just didnt manage time for such! the tuning fork DOES nothing, youre right. :(

a few people are commenting on the explode noise - we will probably ask our musician to revise the audio for that!

ideally, this is how the game would play: you grow your plants, and they change notes throughout their grow phase. you could harvest them into a 'crops' drown down, where you could then drag and drop them into the music menu to rearrange music, finally submitting, and prompting more dialogue into more orders, with scaling difficulty introducing more and more types of musical notes & arrangements!

thisll be updated post-jam if youd like to give it another go then when mechanics are finished up and bugs are fixed/whatnot! :>

thank you so much for your indepth feedback! unfortunately, we didnt have enough time to do everything, but ideally:

you could test a plants note with the tuning fork, and harvest into a drop down menu. you could then click and add them to the music tab, rearrange, and submit to complete customer orders. we have about 4 (?) npcs to cycle through right now. some planned ideas are more npcs, more complex music orders, a sandbox mode to make your own game, and more! we are actually currently working on coding further to put out a more polished version when the jams over.

but thank you SO much, we will definitely take note of everything you note (haha ... note.) and make adjustments!

personally, i found this lacking - the gameplay got repetitive and boring quick, and easy when you realize when music happens, the rock is dropped on your current position, so you just move from previous position to a new one

the best charm was the visual style of the low poly 3d with a realistic rat texture thrown on, that was cute and my favourite part.


with some polish, various levels aand more of a 'puzzle' feel with different things to scale, different obstacles, this could be super fun! but this just wasnt for me

thank you so much !!! i agree, a hard tutorial instead of the brief tutorial text would be helpful. maybe some points 'click here' 'click this' 'water your plant by,,' 'check the tune with the tuning fork' 'time to harvest!' for your first note would be super helpful!

this is adorable, i loved playing this!! id love for more levels / maybe more cutscenes and art polish !!!

this was literally so cool. when music turned a little mysterious i was like... oh shoot, is this gonna loredrop me and make me sad?? it was pretty enjoyable and i liked the controls ! story elements and more 'levels' would be awesome

i like the take on the theme, this was pretty cute and enjoyable for a building puzzle game! i enjoyed the audio a lot

this was cute, but i really struggled to understand how to play. driving the car was fun and i liked bumping into objects and grabbing them! i had no idea how my drawing transferred into the actual drawing, though. with some polish on how to play id love to give this another go!

this game is adorable! its pretty simple but i enjoyed growing a little bee colony. a map would be nice - and im not sure when the 'boss' triggers but my game started to lag pretty early. not your fault, i have a poor laptop!

this was really cute, i didnt get too far because mouse sensitive was waay to high! the graphics are adorable, but a way to tab in/out would be helpful. a tutorial would be nice too - i had no idea you could duplicate yourself?? overall pretty cute and i enjoyed jumping around but theres not a lot of direction of what to do!