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A jam submission

StereocultureView game page

Plant your junk and grow a sound garden to compose melodies for a cavalcade of curious customers
Submitted by solar lightshow — 7 hours, 22 minutes before the deadline
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Stereoculture's itch.io page

Results

CriteriaRankScore*Raw Score
Style#4934.1604.160
Creativity#8453.8403.840
Overall#13443.5473.547
Enjoyment#37342.6402.640

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Ganga the alligator, together with her robotic drone Sprinkly, built a fantastical garden where they grow a wild array of junk to be harvested for their musical potential! Spaceships the size of a tin can, tin cans the size of a beheamoth and a beheamoth, well, commissioning a bouncy diddy for their morning jog! Musical scales for a robot, magic spells for an occult kitty, and all sorts of strange timbres determined by the scale of the "plants."

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits!

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Comments

Submitted

The game looks very impressive visually, but I think it's missing some tactile feedback when the player uses different items to ensure that he knows whether his actions are having any effect. I also struggled to figure out how I was supposed to get different music notes from the plants.

Submitted (1 edit)

I think this game can use a bit more polish and player feedback.  Its hard to tell what you are doing since the tuning fork dose nothing and harvesting the plants seems like you are killing them with the way they explode.  Good jump-scare, but I don't think that's what you would want since I get cozy game vibes from this.  I experienced lag, but that was probably the VM because I couldn't get the game to run on either proton or wine.

Steamed today!!


It was hard to get this comment out, Itch wanted to buckle and started slowing down firefox...

(+1)

thank you so much for your comment && feedback !!

we definitely want to include a hard tutorial - because it seems like a lot of people are confused on how the game works, unfortunately. but we didnt have time. i saw your comment about the settings button LOL - thats 100% planned to add in, with settings to up/downscale the UI, music settings, etc. we have assets drawn just didnt manage time for such! the tuning fork DOES nothing, youre right. :(

a few people are commenting on the explode noise - we will probably ask our musician to revise the audio for that!

ideally, this is how the game would play: you grow your plants, and they change notes throughout their grow phase. you could harvest them into a 'crops' drown down, where you could then drag and drop them into the music menu to rearrange music, finally submitting, and prompting more dialogue into more orders, with scaling difficulty introducing more and more types of musical notes & arrangements!

thisll be updated post-jam if youd like to give it another go then when mechanics are finished up and bugs are fixed/whatnot! :>

Submitted(+1)

This is visually really beautiful! And it feels like it could be an awesome cozy game, but the instructions were a bit unclear and there was little feedback on my actions. 

Like, I think I had to select the watering can every single time I wanted to water each plant, instead of it being a permanently selected tool (because when I tried to water one after the other they just kept dying. The harvesting sound made me think I had killed the plant (though later I noticed it had helped add a note to my compositions). The fertilizer was pretty responsive though it had the same issue as the water on the selecting it over and over part. 

No idea what the tuning fork did, it gave me no feedback on anything. I tried to use it when the plants had music notes on em? But I'm not sure if that helped or what. Also not very clear on what the robot could help me with, since he could only be guided to empty parts of the floor and did nothing (he didn't move when I watered or fertilized, so I assume he wasnt the one doing that).

I also assume the composition was supposed to be filled with a very specific combination of plants? Or of growth??? Also couldn't figure that out. The phone plant also never showed the music note symbol over it, it just kept cycling through its growth. 

I think this is the most I've written for a comment on any game haha. I really wish I could understand this game better and get really into it, it looks like it had the potential to be so much fun! But alas, I'm not sure I've been figuring it out properly. Congrats on making it anyways! Any game finished is a game to be celebrated

thank you so much for your indepth feedback! unfortunately, we didnt have enough time to do everything, but ideally:

you could test a plants note with the tuning fork, and harvest into a drop down menu. you could then click and add them to the music tab, rearrange, and submit to complete customer orders. we have about 4 (?) npcs to cycle through right now. some planned ideas are more npcs, more complex music orders, a sandbox mode to make your own game, and more! we are actually currently working on coding further to put out a more polished version when the jams over.

but thank you SO much, we will definitely take note of everything you note (haha ... note.) and make adjustments!

Submitted(+1)

I’ll be sure to keep an eye out for this game then! I’m excited to see how much better this can become and play it again once things are a little more clear!

Submitted(+1)

Very well polished game! I love the art style and vibes of it. I honestly could just not figure out what I was supposed to be doing. I might have just been missing something obvious but the tutorial just didn't seem to tell me what to do enough.

Submitted

Very nice game! Art and music wise very polished, gameplay seems nice too but too confusing to get started as others already said. One note, I found the boom sound rather loud, but maybe that’s just me =) Regardless good job, also on managing such a big team ^^

Submitted

Going to echo what others have said here, was very confusing for me at first, and there isn't much feedback, but once I figured out what I'm doing it was pretty good! Love the concept and how you used the jam theme! Great art as well.

Submitted(+1)

Could use a bit more tutorialization for onboarding, but this is a fun, quirky game with a compelling loop (once disentangled)

(+1)

It was confusing to me at first but really fun and the idea is really creative I also really loved the art style

Submitted(+1)

Very nice looking game but the settings button didnt work for me

Submitted(+1)

Very cozy ambient and the artsyle is perfect.

Submitted(+1)

Super cool concept and art, I had a blast with it 😂

Submitted(+2)

HI! the artstyle and concept is amazing, reminded me of the best of Nintendo Games. However, I think you need a hard tutorial where player learns the gameplay. It was a bit hard to understand. Nevertheless, good luck, you have the great eye for cuteness~

thank you so much !!! i agree, a hard tutorial instead of the brief tutorial text would be helpful. maybe some points 'click here' 'click this' 'water your plant by,,' 'check the tune with the tuning fork' 'time to harvest!' for your first note would be super helpful!