Good effort, it has more depth than I thought it had on first glance, but I did find the combat a bit frustrating, and straight up rage quit when opening a chest just insta-killed me. I understand this sort of things do fit in with the genre, but debuffs/setbacks feel a lot better than just getting a Game Over
bellicapelli
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Very nice submission, the art is great, and it's nice to see genres like these tackled in Game Jams, they're pretty rare.
If you're looking for constructive criticism, I would have appreciated a little bit of a tutorial, and it would have been nice to have the range/abilities of the various unit types be a bit more clear from the start.
Keep up the good work :)
Thank you for the comment! We did realize that a way to end the day early would have been nice a bit too late into the jam, and did not have enough time to implement it. It's on our list for our post-jam improvements :)
Thank you for the note about the visual clarity of one-way platforms, I'll see if I can improve that as well :)
Thank you for the feedback! I think I really pushed the Godot AudioStreamGenerator to its limits with this project, and I couldn't really optimize it more without having to rewrite a lot of code in C++, and even then I'm not sure it would fix the issues.
Great point about controlling the pitch wheel with midi, I'll put that on the list of post-rating-period improvements! :)
Very fun little project! Using actual photos and an actual hammer (is that what that's called? ahah) is some very nice skeuomorphism (yeah I just wanted to use a fancy word).
I noticed the notes had a pretty long delay between when I clicked and when the sound played, but switching from my laptop to my desktop to check fixed it, so it might just be a problem with my laptop being slow.
Very interesting idea, I think this has the potential to be a very powerful tool and to make some very nice sounds, but I think the default parameters definitely need to be changed, it took me a while to notice that the frequency was below audible range. My suggestion would be to work on the default parameters for new notes, and maybe have a couple of preset grids to show some of the cool things that can be done with your tool.
Very nice work overall :)