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Benijermin

8
Posts
A member registered Feb 27, 2017

Recent community posts

Simple demo, wasn't sure if there was any interactive elements, but I ended up just trying to explore the map as best I could before I crashed running into a wall. Wasn't sure if there was an objective, though would have been cool to see more diverse environments as you progressed through the level or something. I felt like I got turned around easily with everything, I think, using the same textures. For a demo it's definitely a base that could be built upon!

Unfortunately ran super slow on my PC for whatever reason, but was super impressive visually! Not sure if also a bug, but third person camera wasn't working for me for a bit, then suddenly started working after mashing a bunch of random keys. Pretty awesome demo that you put together, would have loved to see more interactable stuff obviously, but as a quick demo, seemed pretty decent other than my performance issues!

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Super clean and simple, love the aesthetic even though it's definitely a little dark. (Though I guess that's what makes finding the cans tricky?)

Intuitive controls with UI that's easy to understand what the objective is. Sounds here really makes all the difference honestly, good use of it! Only issue I encountered was that on the second can, I was backtracking to try to find it, and since they have collision/physics, I knocked into in by accident and it was moved to a place where I couldn't shoot it. Full 360 camera might have been nice, but I can see it being a good intentional design choice depending what you are going for. (Back tracking to find stuff you missed is a pain without being able to look back where you came from.)

Overall it was a pretty cool little demo. Simpsons track at the end was an appropriate reward.

Couldn't play, but watched the short video. Definitely like the idea behind the game as I personally love little dungeon crawlers, and seems like you had lots of variety in the things you decided to implement with different enemy types and behaviours for each. Wish I could have tried it, looked pretty cool!

Yes, totally not Pokemon. I actually really liked how you decided to render everything.  Super cool to have a "2d" sprite with dynamic shadows. Seems like you put a lot of thought into how you generate the maps. Definitely wish there was more actual gameplay, would be cool to do something with the day/sun cycle. Pretty clean overall for what you have!

Actually pretty interesting, seems like a cool idea, could see it being fun if multiplayer was a thing! Noticed that the left cannon was inverted controls, while the right cannon was normal. Despite the bugs, was cool to sail around to get better positioning to destroy some of the ships. Would have to see some kind of scoring system here too, so see how many ships left to destroy or something! Nice idea, with a decent implementation, again, despite the bugs.

Definitely the bones for a cool experience! I think it spawned me facing away form the action so I was confused for a long while until I saw that I could rotate the camera. Obviously the feedback for attacks are a little lacking without animations or sound, but it's a neat idea for a hack n'slash kind of game. I didn't fully understand the different between the combo attack vs neutral attack, wasn't sure what the icon switching did.

I am a super big fan of the 2d in 3d space style, though the camera and camera controls bothered me whenever the camera would be blocked by a tree. Wasn't able to figure out how to get other enemies other than the wolves, but it was pretty cool anyways!

Music is great, really defines the mood of the game! I think this is a pretty cool little game, once I understood the controls, was fun trying to hit all the balloons!

I am not sure is there was something up with the collision of the balloons, but I missed a lot when I swear I was hitting some of them. It might have been because the orientation of the arrows weren't quite right, not 100% sure though.

I wasn't sure what the difficulty buttons did? Would have loved to see some kind of on screen score or stats, to track some kind of progress. Otherwise, it was a decently fun experience!