Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

BerilyTeam

16
Posts
1
Topics
38
Followers
A member registered Nov 23, 2021 · View creator page →

Creator of

Recent community posts

Emorrior is now available on Windows!!!

Emorrior is a rogue-like dungeon shooter game where you can build your own ship with numerous distinct module variations. About the struggles in your own life. Your stories or your struggles will be brought into the game for you to fight with.

In Emorrior, you must assemble your module to conquer all the bad thoughts that try to ruin your day. Each module gives you a different effect to make you stronger to deal with enemies. Fight, Combine, Create and Conquer that happy ending we know you deserve.

https://berilyteam.itch.io/emorrior

Verry classic game. 

cute 

Hello my friend:3 I've been playing your game for a long time :3

You use a pack art that already has too many users. But you make it so gorgeous by your post processing effect or shader?.  A good game, although I was expecting something more special than other games of the same genre.

oh, my game is  roguelike dungeon crawler too. Although it's just a prototype, it already has a lot of content. I really need feedbacks to improve my game.

What a fun ideal lol :v

Don't forget to check out the prototype of my upcoming roguelike dungeon crawler. Although it's just a prototype, it already has a lot of content. I really need feedbacks to improve my game.

Did your game crash at level 1-1?. I can't move or manipulate anything :(

What a polished  game. your game feel is go good too.  I'm sorry this game is so short, I want to play more. Do you feel the melee in this game is difficult to use because when you get close to the monsters, they still shoot like normal and make you hurt easily. I think you should let the enemy stun when using melee or give melee higher damage. I play version 2 and feel that I can only play with range :v

Don't forget to check out the prototype of my upcoming roguelike dungeon crawler. Although it's just a prototype, it already has a lot of content. I really need feedbacks to improve my game.

:v i think your game is to hard to play. But it fun :3 
Don't forget to check out the prototype of my upcoming roguelike dungeon crawler. Although it's just a prototype, it already has a lot of content. I really need feedbacks to improve my game.

nice art style and cute puzzle game:3. It took me a long time to understand that the number of moves lies at the feet of the statues :V.
Don't forget to check out the prototype of my upcoming roguelike dungeon crawler. Although it's just a prototype, it already has a lot of content. I really need feedbacks to improve my game.

Thank you so much, I will improve the next version so that players can easily understand how to use the module. In addition, those icons represent the rewards that the room has, for example, if you go into a room with a red star and win that room, you will be rewarded with attack modules.

Wow, I'm very sure no player has ever broken your record. That makes me really happy. I'll improve the next version so that players can better grasp how to use the module. Thanks to you, I realized the PC version was outdate, I just updated it <3

nice art style. I meet few bug like the popup dialogue cannot be turned off. I was hoping to see the control panel sooner, it took me a while to figure it out. A little more personal opinion: I think most PC players will use W,A,S,D to move instead of arrow keys.

Don't forget to check out the prototype of my upcoming roguelike dungeon crawler. Although it's just a prototype, it already has a lot of content. I really need feedbacks to improve my game.

What a wonderful and unique puzzle game concept. I think you'll have a lot of good exploits for this idea. Don't forget to check out the prototype of my upcoming roguelike dungeon crawler. Although it's just a prototype, it already has a lot of content. I really need feedbacks to improve my game.

What an interesting idea for the platform game. Movement is also very flexible and smooth. Good jobs man. Dont forget to check out prototype of my new roguelike dungeon crawler

Thank you so much bro, Do you have any game-balancing suggestions? For example, are you finding it too challenging or too simple?