Nice idea! not much dialog or sound but simple to play.
Play game
Statues's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was the game satisfying to play or did it bring you joy | #15 | 4.316 | 4.316 |
Overall | #42 | 3.863 | 3.863 |
IDEA | Was this game super interesting or innovative | #46 | 3.947 | 3.947 |
MOOD | Did the game have atmosphere or make you feel something | #48 | 3.947 | 3.947 |
VISUAL | Did the game have nice graphics or art direction | #88 | 3.789 | 3.789 |
AUDIO | Did the game have great music or sound design | #103 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I made this game throughout January during the weekends and the evenings. I have been making a lot of skill-based games lately, so I wanted to try to make a puzzle game for once!
It definitely needs more polish and content, but it was a lot of fun to create so far. Hopefully it is fun to play as well!
I am looking foward to your feedback :D
Comments
Interesting puzzle game! the challenges are well thought out, enough that it took quite a few tries sometimes to find a solution but never got to the stage of being frustrating. Also the art style and music is pleasant and soothing. Nice work!
As others have said, I was confused at first. I didn't understand how to complete level 2 until I tried a few different things and then won, which made me realise the lights meant statue moves and so forth. Once I understood the mechanic, however, it was no problem. The difficulty progression was perfect, with well thought out puzzles. I love the art and the audio design. This is well polished already and a very good tiny puzzle game.
Hi Wuppos, I really liked your game, actually I played all the 9 stages. The concept is very cool, simple to understand but could possibly be expanded with different statues and tiles, idk, something to recharge their moves, destroy some statues, make them walk two tiles per time... I'm not saying I expected that from the game, but if you plan on working on it, it could be a commercial title. Great job!
Hey ak1r4, thank you very much for playing! It always is a great feeling when someone seems to enjoy the game enough to play all the available levels :D
I am definitely planning on extending the number of mechanics. I was considering recharging statue moves, or maybe have statues that have larger shapes. Making then walk two tiles at a time is also interesting! Maybe when there is a certain slippery ground or something? Thanks for the ideas ^_^
nice art style and cute puzzle game:3. It took me a long time to understand that the number of moves lies at the feet of the statues :V.
Don't forget to check out the prototype of my upcoming roguelike dungeon crawler. Although it's just a prototype, it already has a lot of content. I really need feedbacks to improve my game.
I really like this puzzle mechanic, and the sound effect when a level is completed is so satisfying! The only thing is that I was a little confused for the first couple of levels because it wasn't immediately clear to me why I ran out of moves, or how many moves I had left. Once I figured that out, the rest of the levels had a perfect difficulty curve!
Love the art and the sound design gives a really chill vibe to this game! Great puzzles and really fun -awesome work on this! :D
Haha, I am happy you enjoyed it enough to want more levels! I still have plans for a few more mechanics with which I can make levels, so those will come when I have the time :D
And thanks for your feedback, not seeing the number of moves left is indeed a probleem. I try to come up with a solution.
Thanks a lot for playing and your kind feedback ^_^
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