Great job submitting a game! I enjoy this twist on snake. I like that you can use your minions as fodder to block shots from the canon. I was a little surprised that you don't have to have the exact number on the ground. I think it could've been interesting if you had to sacrifice some of your followers to get to the correct number. I also like that moving diagonally makes you move faster but is riskier. The number never got high enough where I was scared of running into my followers (until I started moving diagonally). I got to level 12 before using the diagonal movement to speed things up got me killed haha. I had fun playing. Thanks for participating!
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Rogue Followers's itch.io pageComments
Wow! Thanks very much for the kind words and taking time to play my game.
I like the idea of sacrificing your minions to reach the right number, could be part of a difficulty mode, it is the first time I made a snake game, and I loved the idea of having it run on a Nokia, I used to have one so it was a my biggest motivation to join.
I got to 14 and then stopped. I think this one suffers from not having any change with the progression. Also, I'm not sure where the roguelike element is.
This was a really cool take on the snake concept. The number ranges seem to be totally random. Would like it a little more of it started on lower numbers and got higher and higher.
This has some style. Very nice presentation on the tutorial screens.
I just found it a bit too luck-based; when I got hit with an early “8” off the bat, I was just like, “Aww man, run dead.” Sometimes the cannons stay well out your way too, other times it seems like you gotta cross them, and you don’t have much control over the outcome.
Nice take on the snake genre, I don't think the game is pixel perfect but solid entry nonetheless.
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