Thanks a lot for the write-up, really interesting!
BitHack
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I'm always open to some honnest crits to help improve my work: https://bithack.itch.io/hardpoint
It looks great and sounds great. I like the world building thats going on, it feels like something I want to explore more. It took me a while to realise the bodies would block the bullets, but it was cool once I realised that. I wasnt able to beat the game though, is the objective to push to the top of the screen?
This is a really nice game. It feels quite well polished. The sounds are nice, the graphics are really good. Pleasing animations.
It feels like there is a really large amount of content here, so great job on that front. I like the messages you get to read as your exploring, that works really nicely.
It took me a while to figure out how to drop items from my inventory but I noticed the game did have a message for that at some point.
Great job! Its fun to play :)
I like the pixel art. Its simple but very clear. The mix of minesweeper and roguelike is really interesting. Its quite satisfying to kill enemies like this, and the number of enemies vs health pickups is good, so it doesnt feel too easy or too hard. One thing I found a little confusing is its hard for me to realise who is taking a turn and when though. When im playing minsweeper sometimes I get hit and sometimes not. The sound effects are funny though, I like them. Great job!
Thanks for checking out the game. I've uploaded the "TinyRL_post_compo.zip" file which contains an "TinyRL_2x.exe" which will upscale the game by 2. I hope this helps you out.
For drawing and user input I used SDL1.2 and wrote my own framework for all of the roguelike stuff on top of that.
The sourcecode is here if you want to have a look: https://github.com/bit-hack/7drl
I love the setting, and the game is quite intuitive to pickup after a few tries sailing around. I really like the trade elements mixed with the risk of combat, which makes for a good mix of elements.
I found it quite easy to get loads of cash by finding two ports close to each other and exploiting the price difference between buying and selling. A ship weight limit might have made this harder.
Overall a really nice entry and it would be super interesting to see where such a game could end up.
Great job.
Nice game, it feels like there is a lot of depth and complexity in here. The UI looks good and is fairly intuitive to get around. I like that the levels are small here, it helps keep it feeling focused. The ability to look around is really cool.
The different floor levels had me puzzled for a little while but once I got it it was no problem to nagivate around. Im not sure I know how to use attack/defense correctly so could have used a little hand-holding for that aspect. Perhaps reducing the number of enemies/items at the beginning would give me time to explore the mechanics with less pressure?
Nice entry overall, i'll keep playing and figuring it out :)
The graphics and the colour pallete is really nice. The controls are simple and solid. I like the fog of war and the skeleton AI is well done.
Without the instructions it wasnt clear to me what reaching the other boat did, so would be good to signal that in the game somehow. Also for some colourblind people that red apple on the green grass is almost invisible so something to think about perhaps. In terms of balance its very easy to loose health and hard to recover.
Hope that doesnt come off as too critical, its a very nice submission, just trying to give some feedback :)