An unexpected surprise, i thought you had gone offline for the foreseeable future. Much love from The Netherlands.
BlindWayfarer
Recent community posts
He has historically not been in a stable place in life, so while i wish him a happy and productive life, I think hoping for a book is unrealistic, because it takes a lot of time and dedication before you even have a guarantee it would be able to get published OR be profitable (if you are self-publishing). It's very hard to pursue without a stable life on the side that is able to provide for you.
when you make games themed around "realism", you might run into the fact that you do be living in a society.
tetris can be without politics, but how do you expect a person to exist on earth (fictional or actual) without engaging in politics?
even some simple children's plot as "i value friendship over family ties" is political.
i am genuinely curious what you consider apolitical games.
the skin selling is also not in the game, it's about something related to gaming.
you can just ignore that the same way you ignore everything else "political", right?
version: v0.9LS and before
priority: low
description: if change the carriage style, it saves it as the next option in the cycle.
if carriage style is unchanged, options were changed and options are saved, it saves the carriage style incorreclty. if options are exited it does not change.
system: win 10, intel x64_86, AMD radeon vega graphics
how to replicate: go to options. change carriage style to [0-1], go to excercise, notice that carriage return style is [q-p]
the same is true for [f1-f12] -> [0-1] and [q-p] -> [f1-f12].
so, it's perfectly functional, just not what is expected or intended.
version: v0.9LS
description: the entry "fire, flame, sulphur" crashes once you complete the final word.
specific error message: [to be added] includes 'this is likely a scripting error by the developer rather than the engine' in the error
system: win 10, x64_86 intel, amd radeon vega.
how to replicate: try to complete fire flame sulphur
actually, communes and communities scale amazingly well, if they can work mostly independant of eachother.
a cell like structure is actually extremely common in business and government alike.
in governments, they are usually hierarchical as well.
the cells operate mostly independantly, but answer to the layer above and command the layer below.
Second, me and my 5 friends starting An Island Onto Itself won't work, because what we need to survive and what we need to maintain standard of living will be with held from us.
if life is a zero-sum game, not everyone starts with the same amount of points.
even with the best strategy, most will lose points rather than gain points.
these points will flow to those who already had an advantage.
btw, on free game market as evolutionary playground.
evolution creates things that are the best "fit" for their enviroment, not the best. fitness is not strength.
- if lootboxes increases fitness, more games will have them.
- if addicition increases fitness, more games will be addictive.
- if pissing of the core audience increases fitness, more games will do this.
what we should want is good games, not fit games.