My friend bought a gunpla for me as a Chunjie(chinese new year) gift, so I changed splash screen for him. This is his channel in bilibili.
BLKgames
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我不太擅长弹幕游戏,幸亏有无限的生命,否则我无法打到最后。
对于一款弹幕游戏来说,子弹的大小有些偏大了,我有些不适应,不过好在我依然能做出较为精细的移动。
我很喜欢蕾米莉亚的肖像,看起来终于有一种配得上她500岁年龄的表现方式了(笑)
I'm not very good at danmaku games, but thanks to infinite lives, otherwise I wouldn't be able to reach the end.
For a bullet screen game, the size of the bullets is a bit too large, and I am a little uncomfortable, but fortunately I can still make finer movements.
I love Remilia's portrait, it looks like it finally has a way of representing her 500 years old (laughs)
《梦日记(ゆめにっき)》啊……
整个游戏很有《梦日记》的味道,没有明确的目标和故事,虽然我很喜欢这种在不同的世界中散步的感觉,但对于没有接触过梦日记的人来说这种类型可能不是很容易接受
"Yume nikki" ah...
The whole game is very "Yume nikki" flavor, there is no clear goal and story, although I like the feeling of walking in different worlds, but for people who have not been exposed to Yume nikki, this type may not be very good easy to accept
玩这个游戏的前几秒,我觉得它只是另一个吃豆人,但一旦我开始享受飞来飞去的感觉,我觉得这个游戏真的很棒,我喜欢你的艺术风格,希望以后依然能玩这样的游戏。
The first few seconds of playing this game I felt like it was just another Pac-Man but once I started enjoying the feeling of flying around I thought the game was really good and I love your art style and hopefully in the future Play games like this.
Thank you for your comment. My source of inspiration is a game called FTL, but I rewritten a set of mechanisms to make it as unlike FTL as possible, and let it have our own characteristics.
FTL is a great game, I mean it.
We have also received feedback on the bug, and will check it carefully later.
————————————Translation from Chinese, the origin text is here:
感谢你的评论,我的灵感来源是一个叫做FTL的游戏,不过我重新写了一套机制来让它尽可能地不像FTL,并让它带有我们自己的特点。
FTL是一个伟大的游戏,我是说真的。
关于bug的反馈我们也收到了,之后会去仔细检查一下。
Hahaha^_^, another universe journey.
In the recent period, I am very interested in space theme, and your imagination make it so cute! It’s just like a fairy tale, it’s great
The last point is that since Mokou can be resurrected indefinitely, if she is directly used as fuel, will it be possible to create a perpetual motion machine? LMAO
——————Translated from Chinese, original text:
笑了,又是一个宇宙主题的游戏
我最近喜欢宇宙主题,你的想象力让这个主题变得更萌了,针不戳
最后想吐槽一点,既然妹红可以无限复活,那么如果将她当做燃料能否做出永动机?想想就生草
既然是自己人那我就不在这里秀我的工地英语了。
致英语地区的朋友:您看到的英文部分来自于谷歌翻译。
这个设定我很喜欢,把按钮本身做到场景之中的想法很棒,谜题的难度对我来说有点难了,但是只需要仔细观察还是能通过的,这个游戏在很多方面都和【绑定】这个主题密切相关,我会毫不犹豫地给出5分。
Since I am my own person, I will not show my site English here.
To friends in the English-speaking area: The English part you see comes from Google Translate.
I like this setting very much. The idea of putting the button itself in the scene is great. The difficulty of the puzzle is a bit difficult for me, but it can be passed only by careful observation. This game is in many ways with [Joined together] This topic is closely related, and I will give 5 points without hesitation.
既然是自己人那我就不在这里秀我的工地英语了。
致英语地区的朋友:您看到的英文部分来自于谷歌翻译。
先说结论:很棒的创意,梦游的设定除了是一个障碍之外本身也为谜题设计提供了可能性。像素画很可爱,沉浸式菜单也令人眼前一亮。
唯一的问题是操作不是很跟手,我有很多次死亡都是因为人物跟不上我的操作,或许为跳跃动作加上土狼时间可以解决这个问题。
Since both of us are Chinese, then I will not show my poor Engrish here.
To friends in the English-speaking area: The English part you see is from Google Translate.
Let me start with the conclusion: a great idea. In addition to being an obstacle, the setting of sleepwalking also provides possibilities for puzzle design. The pixel art is very cute, and the immersive menu is also eye-catching.
The only problem is that the operation is not very follow-up. I have died many times because the characters can't keep up with my operation. Perhaps the jumping action and the coyote time can solve this problem.